Altair Breaker, the review of the swordsman simulator in virtual reality

A bit Sword Art Online, a bit of a disaster, the Altair Breaker review tells us that it is not the ideal game to enjoy the potential of virtual reality.

The debut Playstation vr 2, in terms of the overall quantity and quality of the launch titles, can only be considered a success. Among unreleased titles, such as Horizon Call of the Mountain; excellent adaptations, such as Moss: Book II and Thumper; Very perfect updates to virtual reality from productions that have been on the market for some time, obviously we are talking about Gran Turismo 7 and Resident Evil Village, there really is something for all tastes.




Considering Altair Breaker, even those with a taste for horror will get their money's worth, as we are talking about a game that is literally no rhyme or reason, boring, characterized by poor gameplay from any point you look at it.




The production Inverse thirdUnfortunately it is not even garbage, that kind of garbage that more or less voluntarily circulates, becoming a small cult for those with preferences that we could define as particular. No, Altair Breaker is just bad, a terrible game that has no legitimate existence, even more so on shiny new hardware like what PlayStation VR 2 is known for. Not just on Meta Quest and Steam VR, the other platforms it's on, do better...

Curious what makes this game so disastrous? We explain everything to you in ours. Altair Breaker Review.

There are stories that do not exist

Altair Breaker, the review of the swordsman simulator in virtual reality
There is a hint of Nier in Altair Breaker. But only for the type of fire that robots use.

It often happens that what at first seems like a canvas with few shapes and colors actually hides an unexpected depth and that by digging, waiting for the right moments, initially hidden wonders are revealed. With Altair Breaker the exact opposite happens. There is a promising tutorial, a HUB apparently full of terminals with which to interact, even the premises of a plot not particularly original, but in some ways suggestive.


After all, the idea of take sword and shield fighting hostile robots, wandering around environments to always explore looking for loot, it's not bad at all. The aforementioned tutorial also raises hope, since the Sense seem perfectly capable of carrying out the task entrusted to them. Sword on one side, shield on the other, you slash and protect yourself from enemy offensives this way. extremely intuitive.



Altair Breaker, the review of the swordsman simulator in virtual reality
A narrative moment from Altair Breaker

The inconsistent weight of the peripherals compared to the simulated ones, as well as the complete lack of feedback when the weapon collides with the opposing metal, allow us to perform outbursts that are theoretically impossible in reality, but this is a congenital problem in similar productions. . which does not in itself affect the quality of the experience transmitted.

Between dodging, jumping from platform to platform, and even some climbing walls, at first it seems that Altair Breaker wants to focus a lot on the player's freedom of movement, as well as a combat system at a fairly high rate. Unfortunately, the intriguing premises disappear completely as soon as we realize that almost nothing of what was promised and imagined actually exists.


Altair Breaker, the review of the swordsman simulator in virtual reality
Altair Breaker's levels are all extremely similar to each other. Often what changes is the time of day you will find yourself fighting.

To start, the plot is consumed in its own premises. In the form of digital entities, within a refined simulation, you will have to fight against an AI. Crazy and the evil army of him. No further details are provided nor will you receive any further updates on how to complete the levels. Everything fades the moment it is revealed, giving the impression that a piece is missing, that something has been left behind, that a step has been inadvertently skipped.


None of this, since, with extreme simplicity and carelessness, after the brief incipit, Altair Breaker is willing to give everything of itself without too many preambles, a choice that could not even cause any problems, if the rest were characterized by a certain quality basically.


But that is not the case at all.

Seen one level, seen all

Altair Breaker, the review of the swordsman simulator in virtual reality
Even Altair Breaker's bosses tend to repeat themselves endlessly.

Altair Breaker offers a evanescent field and also incomplete. We are not exaggerating, nor approximating. After passing a handful of levels, everything will end out of nowhere, without any conclusion or further line of dialogue from the few NPCs present in the HUB. Obviously you can complete the missions repeatedly if you really want, but no terminal, character or document will be found by chance to update you on the status of the war against the aforementioned AI. crazy. This factor alone is a good wake-up call to how much the game has to offer, but we want to give you the full picture.

Once you select a level, you will find yourself involved in a whirlwind of scenarios that alternate without much motivation, most of them very, very similar to each other, whose only objective is to eliminate any hostile presence. Don't expect who knows what scenarios, since the one in the tutorial will be the most extensive you will find in the entire adventure. Towers suspended in the void, large open spaces with ravines between one part and the other, cross sections of castles in ruins. They seem like intriguing places, but in reality the The level design is really basic and extremely linear., to which is added an unsurprising graphic sector.

Altair Breaker, the review of the swordsman simulator in virtual reality
Are there weapons that are more fun to use than others in Altair Breaker? Just a couple, but the fun really doesn't last long.

Suspended in the air, the stages are nothing more than small and medium-sized arenas, places that against your will you will have to travel up and down several times, depending on where another wave of robots materializes to defeat. there are some treasure to find At the end of a path, there are some climbing walls that hide a collectible at the top, but thanks to the avatar's limited movement speed, you'll get bored pretty quickly of walking back and forth through featureless stages. .

Even it battles They really have nothing to offer in terms of emotions and adrenaline. If in the first battle you have fun parrying enemy blows and responding to the offensive, between attacks and slashes, interest soon wanes for various reasons. The types of enemies you will face, first of all, are only three. The patterns they use are quite predictable. Furthermore, it doesn't take much to realize that the best way to gain the upper hand in any altercation is to shake the sense used to control the sword as much as possible, without leaving the opponent time or opportunity to respond.

Altair Breaker, the review of the swordsman simulator in virtual reality
An Altair Breaker Weapon

they are useless rewards in the form of new weapons and shields. Altair Breaker will bore you after the fifth level. Especially since, let's remember once again, there isn't even a real adventure to complete. Even playing with other users captured in the network, the situation does not change one millimeter and, on the contrary, becomes even more pathetic, since the enemies will put up even more disorganized and ridiculous resistance to the group's attacks.

included technicallyAs already suggested, the game is very little. The polygonal models of the robots are no miracle and each scene is built using the same texture over and over again. At least we didn't witness any frame rate drops or other issues.

Conclusions

Tested version PlayStation 5 digital delivery Steam, PlayStation Store Price 29.99 € Holygamerz.com 4.0 Readers (4) 4.6 your vote

There is no reason in the world to buy Altair Breaker. Thirdverse's proposal does not shine in practically any aspect, giving the player a repetitive, sloppy and literally incomplete experience. The proposed adventure, in fact, introduces a story that has no conclusion, limiting itself to proposing a series of levels that end up repeating themselves ad infinitum. The combat system is simply broken. If the senses interpret the given orders excellently, the only real advantage of Altair Breaker, each battle follows the same pattern due to the few offensive patterns used by the only three types of enemies you will face. The multiplayer component serves no purpose except to make the levels even more redundant and empty, which, beyond some new weapons to use, really have nothing to offer, not even in terms of challenge. Pretend it doesn't exist, even if you were expecting some knife battles thanks to virtual reality.

PRO

  • Motion sensors correctly interpret the commands given

AGAINST

  • Repetitive battles
  • Disappointing level design.
  • There is no real progression.
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