Unlike the others you currently find on our site, this is a review to read without interruption, because "otherwise we get angry." Now that we have played the most anticipated quote card here, we can continue without regrets. You are here because we tested Bud Spencer & Terence Hill - Slaps and Beans 2 for a long time; which translated is "Slaps and Beans 2". You obviously know what we are talking about, or at least you should have guessed it in a few lines: that is, the new (video game) adventure whose protagonists are strongly taken from our (no longer too recent) cinematic history. Yes, them: Bud Spencer and Terence Hill.
At the time (it was 2018) the first Slaps and Beans attracted a lot of attention, and almost always in a positive way, because it was created by a small, entirely Spanish independent team: the Trinity Team - the same one who is in charge of this project.
In the Revisión de Bud Spencer y Terence Hill - Slaps and Beans 2, which we play on PlayStation 5, we will try to explain to you what has changed, what is new and why it deserves your attention, whether you are a historical fan of the legendary duo or if you are only interested in the scrolling fighting game. gender.
Slaps, beans and... bananas: an unprecedented adventure
Slaps and Beans 2 does not require you to have completed the previous title to enjoy it, but the plot It restarts where the old adventure ended. Bud and Terence find themselves lost at sea, on a rather precarious raft: shortly after they will disembark in Africa and will have to deal with banana traffickers and unscrupulous businessmen in order to return home. The reference to Banana Joe is very clear, even in the accompanying sound: it seems like you are reliving entire sequences of the film.
At the same time, beyond citationism, it is about an unprecedented adventure: The fifteen levels are united by a curious and strange story, which nevertheless works, and which in some way - in the different environments and contexts - is reminiscent of some of the duo's most famous films. In our opinion, listing them all would ruin the pleasure of finding all the references scattered throughout the levels: suffice it to say that the first game had not exhausted all the references and that many funny scenes and situations, perhaps, have been preserved awaiting a continuation . Suffice it to mention one scene, perhaps the most famous even among those who at that time were not enthusiastic about the adventures of Bud Spencer and Terence Hill: the chorus of Otherwise we get angry.
One of the novelties of this second chapter, compared to the past, is that the most notable and famous moments have been adapted in the form of Minigames: a smart choice, because this way they are more easily imprinted in memory, and can boast an approach that could be defined as more "choreographic". Furthermore, this resource also goes against the monotony that can inevitably be felt during the adventure, despite the fact that it takes more or less six hours to reach the end credits.
The Art of Hitting: Improved Gameplay
Anyone who spent time in the company of the first chapter will find the same in Bud Spencer & Terence Hill - Slaps and Beans 2 mechanic, but significantly improved and improved: the basic philosophy, that of the scrolling fighting game, has not changed, but the implementation has changed, and for the better. To the main and secondary attacks, for example, different abilities are now added for the two different heroes; This last aspect guarantees a certain variety, especially when playing with two. Obviously Bud is the "heavy character", so he can destroy iron boxes, move huge objects, pick up enemies from the ground to use them as weapons; Terence, however, is more agile and lighter, so he will be able to jump from one platform to another, perform small stunts using elements of the environment and also use an improved object throw, with a pointer on the targets.
This not only guarantees greater versatility in combat, but also allows you to solve new environmental puzzles, which, although simple and occasional, guarantee good fun within the genre. Entire sections of the levels, beyond beating up enemies, will consist of constantly switching between Bud and Terence, so they can continue together overcoming seemingly inevitable obstacles. Normally we immediately understand what to do and how to do it, but the practical implementation is not always exceptional: there are times when the control system does not react as it should, or when the interaction with the environment becomes confusing (perhaps we want to flip a switch and we found ourselves picking up a can of beans). Nothing that could compromise the overall experience, let's be clear, but the presence of small bugs should be noted.
Another important novelty is the Minigames, in which the rules change completely and adapt to the specific situation. In a binge competition you will simply need to execute the commands as illustrated on the screen in the shortest time possible, in a sort of "edible" quick time event; To complete the police force training course, thus becoming two true "almost flat super feet", it will be necessary to alternate running, target shooting (another quick time event) and jumping over the fence. Especially in the mini-games, we noticed that "the first round" serves to understand how everything works, since the menus in this one are not very useful, because then the gameplay is much more rigid. However, once the first game is over, it becomes clear what to do and how to do it... the truth is that, despite everything, it is impossible not to continue playing with a nice smile on your face, the same one we had. during the first viewing of the films.
Conclusions
Tested version PlayStation 5 digital delivery Steam, playstation store, Xbox Store, Nintendo eShop Price 19,99 € Holygamerz.com 8.0 Readers (29) 9.1 your voteSlaps and Beans 2 is a sequel worthy of the name, not only because it is bigger and richer than its predecessor - especially due to the addition of mini-games, with the possibility of enjoying them separately in an unlikely group play mode - but also because it is able to take back the basic mechanics that made its predecessor immediately recognizable and functional, and then improve them. The slaps still fly, but in a different way: with special abilities calibrated for the two different heroes, interactions with the environment, resistance bars for more lethal moves and "simple" charged blows in which you simply have to count to five. before slamming the usual button. We also added a slightly more refined and ambitious pixel art in distant and close perspectives, used to emotionally accompany the narrative and here we not only reconfirm, but also slightly increase the rating of the predecessor. After all, even if we wanted to, we would never have allowed ourselves to upset Bud Spencer and Terence Hill.
PRO
- Bigger, funnier, more refined
- Mini-games and environmental puzzles are coming
- Delicious pixel art
AGAINST
- With six hours we reach the final credits.
- Some success boxes to check out
- The mini-games are fun, but initially difficult to understand.