Final Fantasy 15: War for Eos, the review of a city-building RPG with Noctis and companions

Square Enix returns to the mobile sector with Final Fantasy 15: War for Eos, another spin-off that has very little to do with the JRPG.

While the world awaits the arrival of Final Fantasy 16, Square Enix has no intention of leaving aside the previous chapter, which is the protagonist of another mobile operation of rather dubious coherence, but with a probable positive commercial impact. There is very little romance in this one. Final Fantasy 15 Review: War for Eos, because the production put together by the publisher is quite prosaic, in the obvious attempt to monetize the last remains of chapter fifteen before the start of the new phase of the role-playing game series. To do this, Square Enix once again relied on Machine Zone, although the first attempt in this regard probably did not go well in terms of quality, as the review of Final Fantasy XV: A New Empire demonstrates.







Obviously, from an income point of view the plan worked correctly, taking into account that this new title is a direct sequel to that particular management. city ​​builder, with some RPG-style additions for mobile devices. Same team and same project, practically, although in this War for Eos some evolutions are seen with respect to the first, incomplete, attempt to unite a popular genre on mobile platforms with the universe created by Square Enix for Final Fantasy 15.

In this case, the developers have also included RPG elements - rigorously "automated" as the current trend dictates - and a touch of gacha. The result is a somewhat forced mix of trends, however we can at least notice the desire to build a story and delve deeper into the reference world, with better drawn characters more in line with those seen in the main game. Considering that this is a mobile pastime complementary to the classic Final Fantasy experience, these features alone may prompt you to, at the very least, experiment with the game.


Construction and administration of the Kingdom

Final Fantasy 15: War for Eos, the review of a city-building RPG with Noctis and companions
Final Fantasy XV: War for Eos, some images of the different sections of the game

After the devastating attack by the Niflheim empire, the kingdom of Insomnia must be completely rebuilt, and this is where Noctis and his fellow adventurers come into play, along with an enterprising Lunafreya. There history from Final Fantasy forcing: new fights and the need to expand the kingdom, build and repair structures. The narration occurs mainly through constant dialogues between the characters, mostly represented with static screens: the texts, in Spanish, are quite basic but can also lead to interesting exchanges for fans of the series.



The gameplay focuses mainly on city ​​construction and management and its structures and fortifications, in order to expand Insomnia's area of ​​influence, recovering territories and making the kingdom prosper. This phase, itself composed of different facets, is structured like the classic management city builder for mobile platforms, with the need to "touch" various points on the screen to collect resources and place new structures to build and improve. Obviously, each action is accompanied by its inevitable progress bar, which triggers the usual waiting mechanism that can be avoided by possibly resorting to microtransactions, which arise in practically every aspect of the game. This entire part of the game is essentially the same as seen in Final Fantasy, even some gacha cues.


Fights and characters

Final Fantasy 15: War for Eos, the review of a city-building RPG with Noctis and companions
Final Fantasy XV: War for Eos, other images of the different components of the game

The new part, compared to what we had seen in A New Empire, is represented by an increase in RPG-style features, which are expressed in several phases of Classic character combat and management with stat and equipment progression. Also in this case, it seems that the MZ team simply took the standard features of the genre in the mobile context and transferred them to the game: the missions develop in an almost completely automated way, with the possibility of manually activating specials. skills while the characters fight autonomously until completing the level. It's all part of the constant progression mechanism that characterizes party management, which also includes the gacha system powered by in-game currency that allows you to obtain new characters and more powerful equipment.



de technical point of view, Final Fantasy 3D models of the characters. Overall, it still seems like a fairly anonymous mobile title that the Final Fantasy 15 characters have gotten stuck in, but at least in this case there is some potentially interesting dialogue, as well as some unexpected revelations about the relationships between the protagonists. , particularly regarding a more central than usual Lunafreya.

Conclusions

Tested version Android, iPad 11.2.5.77 digital delivery app store, Google Play Price Free Holygamerz.com 5.0 Readers (9) 6.5 your vote

It is clear, also in this case, how Square Enix and Machine Zone have decided to monetize Final Fantasy 15 by taking features from types of fashionable mobile games and bringing them all together under a kind of skin inspired by the famous JRPG, in a very similar way to what that we saw with A New Empire. At least Final Fantasy is still too little to make sense of what appears to be a mere commercial operation with a fairly low profile.

PRO

  • The city builder mechanic has charm, although it is very guided here.
  • RPG additions can be interesting in the initial moments
  • The dialogue and story, at least, are there this time.

AGAINST

  • Game mechanics developed without great criteria
  • Anonymous in characterization and gameplay.
  • Microtransactions everywhere
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