There is no doubt that on mobile the issue of intellectual property infringement is more topical than ever, with more or less unscrupulous clones of famous video games circulating freely on the App Store and Google Play... at least until someone reacts and try to do it. something to protect their creations, which is exactly what happened with Myth: Gods of Asgard.
The action RPG developed by the Chinese team mana games In fact, it is an overly explicit tribute to Hades, the success of Supergiant Games, returning to its roguelike structure, the game mechanics and, above all, the graphic style of the characters, which we also find in the art and dialogues. What changes is the mythology, which goes from Greek to Norse legends.
Aspects that evidently cost the game its withdrawal from stores for almost two years, but a few days ago there was a sensational return: was there an agreement behind the scenes? Regardless of what really happened, here's ours. Myth: Gods of Asgard review.
Story and structure: I have deja-vu
If in Hades the character we control is Zagreus, son of Hades, determined to escape from the Underworld regardless of the challenges that this choice entails, in Myth: Gods of Asgard we will have the opportunity to assume the role of six different protagonists, unlockable as you progress through the campaign chapters: the valkyrie Brunhild, the heroic Siegfried, the mighty Thor, the infallible Ullr, the fascinating Freya and the deadly Hel.
Each hero, obviously, has his own repertoire of special movements and maneuvers, which he must perform as necessary to defeat the numerous enemies that we will encounter along the way, within levels that develop through crossroads and forks, which must be faced within a time limit that keeps the pace of the action high and includes large, powerful and numerous bosses.
Naturally the bases of experience are expressed throughabundant loot that we can collect once our opponents are defeated, equipping the best and most useful items, dismantling low-level ones and using a mix of valuable items, resources and gold to improve the weapons and components of our armor, so that we significantly improve the characteristics of our character.
Unfortunately, this same scheme of collectibles, cards that can also be upgraded to activate passive upgrades, different currencies and the inevitable microtransactions are managed by the game in a way that is at best confusing, to the point that Certain mechanisms are not even explained., despite the long and obligatory tutorial you will have to deal with at the beginning.
Gameplay: Hades, are you?
Myth: Gods of Asgard is not limited to taking up Supegiant Games' gem on a structural level, but also in terms of game. The excuse of the Chinese developers was that they were unconditional fans of Hades and had dedicated hundreds of hours to it, which led them to try to transfer this type of formula to mobile phones, where the Californian team's game has not yet landed.
The curious thing about this whole situation is that the implant works surprisingly well, thanks to a precise and reactive touch control system, spoiled only by the presence of a shutter button that is too small to be identified on the fly, as well as by the impossibility of modifying the position of the keys in any way to be able to personalize the 'experience'.
Despite this not inconsiderable lack, the action of Myth: Gods of Asgard immediately becomes spectacular and exciting, with patterns to memorize on the fly and reload times to wait to be able to execute the hero's most powerful moves again. to concretely mark the difference between victory and defeat.
The confusing management we mentioned above even leads you to believe that you've hit a paywall when the challenge suddenly increases, while instead all you have to do is assign items and upgrades to immediately get back on track and achieve more successes, unlocking new content such as scenario for multiplayer battles.
Technical realization: the Supergiant style
Formula, structure, gameplay... what's left? Of course the technical sector, and here also the similarities between Myth: Gods of Asgard and Hades are clear, both in terms of the real action of the game with its animations, as well as the isometric view and the development of the scenarios; both in terms of the style of the artwork that is revealed during the dialogues between the various characters.
It is true, the interaction with the environment is reduced to a minimum and some imperfections are noted when the energy waves and the map barriers come into contact, interpenetrating, but in general the look is remarkable: If it's true that the guys at Mana Games copied the work of Supergiant Games, you have to admit that they put a lot of effort into it.
Conclusions
Tested version iPhone digital delivery app store, Google Play Price Free Holygamerz.com 8.0 Readers (4) 9.1 your voteDespite all the limitations and implications of its obvious nature as a more or less legitimate Hades clone, Myth: Gods of Asgard undoubtedly stands as one of the best action RPGs available on iOS and Android, endowed with a roguelike structure. Fast and frenetic, truly spectacular combat and a huge amount of content including unlockable characters, enemies and different scenarios. The only flaw is the decidedly confusing management of the inventory and the entire structure surrounding the action itself, which from this point of view betrays the Asian origin of the project.
PRO
- Fun, immediate and spectacular.
- Different characters, many enemies and scenarios.
- Graphically it is a great sight.
AGAINST
- He is really a clone of Hades.
- Confusing inventory and schema management
- Small shutter button, non-editable layout