- Page 1 : Star Wars Jedi Fallen Order, la guida completa
- Page 2: Star Wars Jedi Fallen Order, guide to scanning all enemies
- Page 3: Star Wars Jedi Fallen Order, tips for getting started
- Page 4: Star Wars Jedi Fallen Order, the overall length of the game
- Page 5: Star Wars Jedi Fallen Order, Force Skill Guide, BD-1 Upgrade and Lightsaber
- Page 6: Star Wars Jedi Fallen Order, how to get the double lightsaber
- Page 7: Star Wars Jedi Fallen Order, how to get all lightsaber colors
- Page 8: Star Wars Jedi Fallen Order, Bogano collectibles guide
- Page 9: Star Wars Jedi Fallen Order, Guide to Legendary Beasts
- Page 10 : Star Wars Jedi Fallen Order, guida alle casse Stim
Star Wars Jedi: Fallen Order has many points in common with souls-like games, including the limited supply of "regenerating potions”Which can be increased by finding objects in the game world. This mechanic is entrusted to the companion BD-1, who is able to store several Stim in its envelope as long as we find others on the planets we visit.
Below you will find a complete list of all the Stim crates (which will be gold in color) and where to find them, divided by destination.
Bogano
On Bogano, the first planet in the game, you will find two crates of Stim waiting for you. One will require the skill of Race on the Walls that you will acquire in your first visit, while the other will oblige you to use Thrust after having obtained it in the first visit to Zeffo.
Altopiano di Binog: Following BD-1 for the first time, it will take you to an amphitheater-like space to the left of the landing spot. You will notice that in front of you there will be a series of walls that you can run on but which you will have to avoid until you get the dedicated skill. Going back and passing them you will arrive in an area with a hole in the center on which you will have to descend using the classic foliage. Following the predetermined path, you will easily arrive at the first chest of Stim.
Landing point: Close to Mantis you will find small circular stairs that go downwards. Following them you will find a ball inside a cage that you will have to move with Push to be able to get it into its hollow, a bit like it happened for the puzzles of the first tomb of Zeffo. To solve this puzzle quickly, you will have to try to send the ball up the rocky "ramp" to the left of the basin, using Slowdown when you feel necessary and always spinning the sphere on the edge of the cage. Resolving will unlock the cage and allow you to access the Stim crate imprisoned in it.
Zeffo
Su Zeffo there are four Stim crates but each of them, except the first, requires skills that you will unlock later in history and on other planets. Luckily you will have to visit Zeffo often for plot reasons, so always remember to come back and take a look at the areas you haven't explored yet.
Abandoned Hangar: As soon as you arrive on Zeffo, proceed on a path on the right where two Skazz are intent on devouring an Imperial Stormtrooper. Nearby you will find the entrance to a cave which will lead you to a dark place. This abandoned hangar hides a Stim crate inside, which you will find by simply proceeding down the only available path.
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Ice Caves: Once the Imperial Excavation Site is unlocked, after Kashyyyk, you will have more access to the Ice Caves. Once you have gotten the chance to attract things to you with the Force (Zeffo's second tomb), go to the Excavation Site Meditation Point closest to the Ice Caves. Keeping to the left you will notice that there is a zipline leading to the caves, next to a rope and an air geyser. Use the pull to draw the rope towards you, ride it until you reach the geyser and use its strength to grab onto the zipline. If you succeed, you will get another chest of Stim.
Site of Imperial Excavations: Near the elevator to HQ is a long bridge with Probe Droids. In that area you will find a zipline that goes upwards: use it and go up to a suspended pipe where you will have to use Push to free a rocky wall. Inside the newly opened area you will find an Echo of the Force and the third chest of Stim on the planet.
Wreck of the Venator: Arrived in the Venator area, continuing up to its highest level, you will notice an opening on the left that opens onto an external pipe. It won't be hard to notice the Stim speaker sitting right outside. This is the area where the wrecks of the spaceship are present, not the internal one which, following the story, will lead you to the Second Tomb.
Kashyyyk
There is only one chest of Stim on Kashyyyk and it can be obtained from the second visit you make to the planet, when you have access to the Lake of Origin. On the far side of this area, you will find some bulbs that you can jump on to reach the space where the Stim crate resides. You will also notice the chest as you continue to explore the area, being visible on the top floor of the map in question. You will also get there by simply following the story, since it is located on the cliff near the entrance that signals the entrance to the Dark Lands.
Dathomir
Also on Dathomir there is only one Stim crate. If you went there as the first planet, instead of heading to Zeffo, you will not be able to access it as the latter requires the double jump to get there.
Ruins of the Nightmare: Proceeding further into the Ruins, you will notice that immediately to your right is a path that leads you to a platform just in front of the main door to this area. Following this path you will find several boxes, until you reach its end where you will position yourself on the side of the Ruins and just above the starting point of the path. There should be a small space on the wall to your right for Cal to pass. Enter it and go up the next stairs until you reach a wall of vegetation which is on the left. Climbing it to the top, head left to find a branch you can climb up until you reach the visible Stim chest.
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