Have you ever battled an insect infestation? First the massacre. Then you're there cleaning everywhere, checking every corner of the house looking for survivors, maybe even using various poisons, traps and curses to try to make the job as final as possible, but at the end of the day, after hours. of incessant fighting, here is some damn bug coming out of a crack and looking at you full of hatred for having exterminated its people. You almost feel guilty for having thrown a shoe at him, with which you still cannot vent the frustration derived from the awareness of having failed. Heartbroken, you'll just have to call a pest control company and hope they have better luck than you, staying up all night to avoid retaliation from some particularly vengeful crawling creature.
This is more or less the feeling we felt when writing it. Descripción de Starship Troopers: Terran Command - Raising Hell, an expansion in which the Arachnids have once again threatened our plans.
The classic expansion
Raising Hell es el primer DLC importante para Starship Troopers: Terran Command, a real-time strategy game that we had been playing with great enthusiasm. In this case, it is a package that adds to the game a campaign made up of seven missions and some units, that is, a good amount of new content that, let's start by saying, does not detract from the basic experience in any way, but is designed to extend its duration. useful life a few hours, as we will reiterate several times.
The title of the DLC is inspired by the planet on which the campaign takes place, Gehenna, an inhospitable place that becomes dangerous not only due to giant insects, but also due to very high temperatures and intense volcanic and lava activity. Here is the majestic and important Vilon Station, an orbital base powered by ground structures, which acts as a center of commerce. Until now it had not been necessary to deploy space infantry to defend the base, which had been practically unaffected by the war with the insects. Unfortunately, the activities of the latter on the planet have intensified and we can no longer ignore it. So ground soldiers will have to join local mercenaries in an effort to prevent the insects from causing irreparable damage.
Fire and flames
The artistcrats, the development studio behind Starship Troopers: Terran Command - Raising Hell, had already demonstrated its knowledge of the real-time strategy genre with the base game and its previous works. Here he reiterated his experience, designing seven decidedly varied levels, in which he built missions that unfold without problems, all of them offering interesting and attractive ideas in his own way. In short, there is not much new, but what there is is used in such a way that it stands out enough. For example, the setting was used to create particular situations that underline the type of planet we are on. So There are areas that tend to literally catch fire. in which it is possible to fight only with special units, such as the new Engineering Biped, robots armed with very effective drills.
His game remains identical to what it was. So he The game is based on surviving in different situations., created using all the stylistic features of the genre, often using a limited number of units. In general, taking into account the opponents, what stands out above all is the ability to position troops and proceed with due attention.
However, each map offers different moments and develops following a specific narrative line, in which battles and events occur in unison. So we attack, destroy structures and lairs, take shelter when necessary and try to exploit all possible resources to survive the insects. We repeat: there is nothing really new and it is basically a handful of missions, enriched by a total of five new units, of which only one is really interesting (the aforementioned Biped Engineering, where the others are more derivative) and four new ones. Arachnids. , with the fire element as the cornerstone of the entire experience. The latter are: stingers, mosquitoes that shoot fireballs; immolators, medium-sized insects that emit flames and explode before dying; pyrophlias, flying insects that shoot flames and are especially difficult to reach; bombers or kamikaze insects.
what we expected
As expected, also From a technical/stylistic point of view we are at the same level as Starship Troopers: Terran Command.. The new environments are beautiful, although the fire effect is not surprising, while the new units are in line with the others, with the Engineering Biped representing the strong point, although not exactly original in its design. The new Arachnids, however, do not stand out particularly, except perhaps for the immolator, who makes a discreet impression when he takes to the field, despite the design already seen. Too bad about the presence of some errors, which dirty the gameplay a bit but we hope they will be solved as soon as possible. The essence is that Starship Troopers: Terran Command - Raising Hell is exactly what we expected, neither more nor less, that is, an excellent way to expand the basic experience from all points of view, essential for those who want to continue fighting against the Arachnids. , but certainly not capable of attracting the attention of those who despised the original game.
Conclusions
Tested version PC with Windows digital delivery Steam Holygamerz.com 7.0 Readers (1) 8.3 your voteAnswer this question: did you like Starship Troopers: Terran Command so much that you would like to continue the experience? If the answer is yes, then Rising Hell will make you happy, giving you a few more hours to spend in the company of space infantry and Arachnids. There's nothing really new, but what there is is well done, which is the only thing that matters in an expansion like this. So don't waste any more time, because there are thousands of insects to exterminate.
PRO
- Seven well-designed missions that last just the right amount of time
- The fire element is well exploited.
AGAINST
- Don't expect anything revolutionary
- Some errors persist