The “PS5 vs Xbox Series X” challenge begins with a term hated by those who practice Esports o competitive gaming generally, latency. To this cursed word we associate other problems and meanings, sometimes incorrectly connected. When it comes to latency, the collective imagination also thinks of connection lag, input lag, shuttering, flickering and slowness in general. In this strange microworld, the components that come into play and that generate this age-old problem are many but they can be grouped in two major categories. It is the fault of the consul and controller or is it the fault of the network and internet connection? Although we can try to investigate connectivity issues, hooking up for hours on the phone to ask for guidance from the assistance services of the providers, let's raise our handsinstead, when it comes to our beloved gaming machine and his internal functioning mechanisms.
It must be admitted, however, that between Sony and Microsoft, the one who spent words in the reveal, addressing "the problem of latency", was the company founded by Bill Gates. In reality the American company has done much more. Taking advantage of the confusion created by the numbers of the “PS5 vs Xbox Series X” comparison, Microsoft has shifted attention to one detail which, although marginal for the living room gamer, becomes crucial for the player competitive practicing esports.
Xbox Series X showed its cards, aiming to enter the world of esports that, at the moment, speaks only the language of the PC Gaming.
PS5 vs Xbox Series X: who has the most responsive controller?
Incorrect video game:
Is PS5 or Series X Better? NextGen Special
Unfortunately we can only partially answer this question since the only one to express itself openly on the controller subject was Microsoft. Sony, at the moment, has limited itself in declaring features such as the haptic feedback and the relative feeling guaranteed by atactile immersion and not just visual and auditory. PS5 is aiming for the gaming experience factorAnd Marc Cerny he reiterated this in several moments in his presentation speech of the new console.
Xbox Series X showed its cards, aiming to enter the world of esports that, at the moment, speaks the language of PC Gaming. To access this exclusive universe, he demonstrated how his work reduced input lag and latency problems by creating a fast and responsive controller.
Comparing the joypad of the current Xbox One with that of the Series X, yes it is passed from an analog and digital input sampling rate of 8 ms to 2 ms. You, rightly, will ask but what difference does 6 ms less make to me? In the single player we could also agree with you, but the question changes considerably when we decide to face competitive gaming sessions. When playing online latency is affected not only by internal parameters of the console but also by external ones, such as network and internet connection. And then yes, the famous 6 ms of difference become fundamental.
Comparing the joypad of the current Xbox One with that of the Series X, yes it is passed from an analog and digital input sampling rate of 8 ms to 2 ms.
PS5 vs Xbox Series X: why enter the world of esports?
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PS5 vs Xbox Series X: technical specifications explained
The numbers of the next-gen, which have always accompanied the reveal, are the result of hard work, both at a technical and design level. Whole teams spend months and months figuring out how to outdo themselves and the competition, looking closely at costs and the market. Precisely from the observation of the latter Microsoft and Sony have decided to takeand, at least on paper, different roads.
The Japanese giant decided, during the development of its PS5, it preferred take the path of experience. The feedback obtained from the various devs and software houses involved in the development of video games for the next-gen were fundamental. Microsoft, on the other hand, has decided to bet strongly on the player competitive and on his desire to get involved. The first iron of the trade for a player of this type is the controller, peripheral, practically, completely revisited in Xbox Series X.
But it's not just about technology, there's actually a lot more to it than that.
In June of last year, Microsoft announced it had entered into a partnership agreement with Cloud9. Underlying this of this joint venture was the intention to develop new technologies and tools to optimize and improve the performance of cyber athletes. The American giant did not make such a deal with the first fool who passed the gates of Redmond. Cloud9, in fact, is one of the highest rated organizations in America in the esports landscape professional. To his credit, he boasts numerous teams engaged in as many high-level championships.
Microsoft products has decided to bet strongly on the player competitive and on his desire to get involved.
But what is the real purpose of this agreement? The Gazzetta dello Sport explains it better in an article published on its portal.
The goal of this partnership is to create a series of tools and technologies for analyzing matches and athletes' performances capable of optimizing their training and performance. Microsoft, for its part, can take advantage of this collaboration for enter the esports world through the front door, not as a simple sponsor, but as a strategic partner for business development in two of the main world stages: the NA LCS and the pro circuit of CS: GO.
Journal of SportAs you can see, there was more and not just technical and design development choices. Microsoft, taking advantage of this collaboration, has been able to closely analyze and study numbers and data that move the world of esports. Using his presence, in a silent first phase, now he can come out and prove that he has done his homework well.
In the PS5 vs Xbox Series X challenge, esports can become decisive.