Tony Hawk's Pro Skater 1 + 2 offers you a large list of locations, here is the guide for the position of all the gaps of the game in question
Tony Hawk's Pro Skater 1 + 2, thehighly anticipated remake of the two classics of the genre released between the 1999 and 2000 acclaimed by critics, it arrived last Friday September 4th. The game offers a myriad of locations in which to perform every conceivable sort of trick with it skateboard. In this guide we want to help you to 100% complete the objectives of the aforementioned Tony Hawk's Pro Skater 1 + 2 locations by revealing the position of all gaps in the game. Now get ready for a lightning-fast Flip in the history of this title.
Between present and past
If you go through any list of the best video games released on console and pc between the old and the present millennium, in all likelihood, at the first positions you will find the first two chapters of the series Tony Hawk's Pro Skater. The titles in question, developed by Neversoft, were established in record time thanks to a mix of features that made them practically unique: punk-rock setting, ska music, 3D setting and fun potentially unlimited. After two decades Vicarious Visions proposes the two historical pearls completely revised and adapted, in their aesthetic component, to current videogame standards.
In addition, the new tricks introduced in the most recent titles of the series have been included in the remake. The basic formula, however, does not change. Again, the heart of the experience remains there fixed camera third-person view and the locations that propose a myriad of objectives to be completed with Flip e Ollie. It is possible to create your own Skater and Skate Park.
Local split-screen multiplayer (in addition to the classic online one) is also back with a nostalgia-style operation. We refer you to our review on this for our opinions on the game. Now let's find out the location of all the gaps of Tony Hawk's Pro Skater 1 + 2.
Warehouse, School and Mall - Tony Hawk's Pro Skater 1 + 2: the location of all the gaps in the game
Let's go ahead and see the positions of the gaps in the first 3 locations of Tony Hawk’s Pro Skater 1 + 2. For the avoidance of doubt, we remind you that a gap is essentially a gap between two surfaces (a ramp and the cornice of a building for example), the void must be filled with a jump to be performed with the skateboard. When you complete the gap, a blue writing will appear in the lower central part of the game interface and the number of relative points.
Each one, in fact, like the rest of the tricks, will guarantee you a score according to the difficulty of execution. To perform the gap you will almost always have to skate on the surface in question (riding it in wheelie on 2 wheels) and then jump. In the lists you will find in the following order: the name of the gap, the relative points and the position of the same:
warehouse
- Big Rail, 200, go to the red track in the center of the warehouse from one end to the other
- Channel Gap, 250, between the great slopes there are three quarters of pipe. Perform a trick by jumping from one to the other
- Deck 2 Rail, 300, a quarter pipe leads to a raised area with another quarter pipe. Climb this bridge and jump off it to go to the large railing
- Face Plant, 400, same area as above with layered tube quarters. You have to jump from the first quarter of a pipe and beyond the second to get this
- High Rail, 200, at the back of the warehouse on the right hand side is a quarter pipe with a rail on it. You have to jump on this track and go from one end to the other
- Holy Shi…, 3000, you have to go from one side of the whole quarter pipe to the other in one go
- Kicker 2 Ledge, 200, jumps from the kicker ramp facing the warehouse onto the side ledge
- Kicker Gap, 100, jumps from one kicker ramp to another
- Monster Grind, 500, go to the high rail above the rear quarter pipe, then drop and go to the quarter pipe and the rail leading to the large half pipe
- Over The Pipe, 300, completes the big half pipe with a big jump
- Secret Room, 300, jump to one side of the half pipe into the "secret" room above
- Taxi 2 Ledge, 500, jump from the taxi near the half pipe and the ledge next to the fourth large pipe
- Taxi Gap, 600, jump from the taxi to the half tube
- Transfer, 200, on the rear quarter tube there is a U-shaped bend. Perform a Spine Transfer from one side to the other
- Transition Grind, 400, from inside the half pipe, jump and wallride to the quarter pipe near the big slope and keep going
School
- Ditchin Class, 250, there are two arched bridges over a wide moat. There is a short kicker ramp next to each bridge. Jump from one of these ramps to the other side
- Dumpster Rail Gap, 250, outside the gym there are two tracks supported by some bins. go to one track, ollie on the other and grind that too
- Funbox To Table Transfer, 500, near the ditch there is a climbing wall with a table and a funbox next to it. Jump from the funbox and go to the table
- Garbage Ollie, 50, is a single dumpster at the back of the gym. Do an ollie on it
- Gimme Gap, 50, from the starting position, get off the canopy and go to the planter below
- Hall Pass Gap, 1000, from where you start, turn around and find the winding path to the pool area. You will see a track pass over this path. Go over it, jump to the end and go to the ledge below
- All-Access Gap, 500, go to the blue track from the top of the stairs to the bottom
- Huge Rail, 1000, cross the bridge to the large pink building. You have to go all over the top of the entire quarter pipe that wraps around this building
- Kicker Gap, 100, there are two large kicker ramps facing each other. Make an ollie from one to the other
- Long Ass Rail, 2500, from the top of the winding path down from the gym, go to the right edge all the way
- Mini Gap, 250, there are two quarter pipes with a small gap between them. Jump from one quarter pipe to the other
- Over a Footbridge, 1000, enter the ditch with the two bridges above it. Use the slopes to launch yourself on one of the bridges
- Over the Air Conditioner, 750, climb to the gym roof. There is a large square air conditioner with a ramp next to it. Jump off this ramp and release the air conditioner. You will need a lot of air to make it
- Park Gap, 500, in front of the aforementioned Mini Gap, on the other side of the climbing wall, there are two more quarters of pipe separated by some doors. Jump from side to side
- Planter Gap, 100, out of the gym, go to one planter, then ollie another
- Playground Rail, 500, from the funbox next to the climbing wall, ollie up to the wall and go over its entire length
- Rail To Rail Transfer, 750, on the slope going down from the gym, start going to the rail or side, then do an ollie and keep going to the other
- Roof to Awning Gap, 750, From the top of the gym rooftop air conditioner, you'll see a pipe running down to a green awning. Instead of going on the tube, jump from the air conditioner to the awning
- Roof to Roof Gap, 500, from the roof of the gym, you will be able to see a tall building nearby. He makes an ollie out of the quarter pipe and through this lower roof
- Funbox To Rail Transfer, 250, from the funbox near the climbing wall, jump to the quarter pipe
- Downhill Manual, 1000, do a manual along the winding path that leads down from the gym to the main courtyard
- Across The Gym, 100, enter the gym and go to the side. Manual on the other side
- Roof Hop, 100, is an area with two quarter pipes facing each other near the bridges, with a low-rise building on one side. Use the quarter pipe to climb to the top of the roof of this building
- Down The Awning, 100, go to the gym roof. Jump down on the green awning or ride the tube. Manual to the end of the curtain
- Perfectly Balanced, 500, go on the balance beam at the gym
- Gigantic Rail, 2000, go to the fourth colored tube that leads to the pool all the way
- Ridiculous Rail, 2500, from the starting position, get off and turn around. Find the winding path that leads down to the pool. You have to go to the left ledge all the way from where it starts at the wall and up to the pool
Mall
- Huge Stair Set Off At Mezzanine, 2500, at the end of the level there is a ramp that leads to a level above the last flight of stairs. Use this for an ollie on the stairs
- Coffee Grind, 1000, after breaking down the doors, stay to the left. Go all the way down the long drive on the left hand side
- The Flying Leap, 100, continue from the platform above to find a climb. Jump from the top to the bottom floor
- For the Whole Atrium, 500, on both sides of the final room is a raised track. Go to one of them from one side of the room to the other
- Fountain Gap, 250, jumps from the ramshackle slope into the hole in the fountain
- Exit Stage Right, 250, halfway there is an area with three quarters of a pipe. From the middle quarter pipe, ollie over the right quarter pipe
- Exit Stage Left, 250, as above but on the left quarter pipe
- Over A Stair Set, 250, Wallride or Ollie up a flight of stairs to the left
- Over A Huge Stair Set, 2000, at the end of the level there is a large staircase. Do an ollie all over the stair railing
- Planter Gap, 100, jumps from planter to planter
- Rail Combo, 500, after breaking through the doors near the start, level up and on the left is a rail. Go on this, then do an ollie and grind on the Coffee Grind guide
- Skater Escalator Gap, 500, after the letter A, the location is an escalator on the left hand side. You have to leave the escalator in one jump
- Across The Light Beam, 250, after the fountain, keep right and go to the platform past the ramp and the car. Do an Ollie at the end, descend under the light tracks and go to one of the rays below
- The Long Rail, 1500, after the fountain, stay to the right. At the next big slope, go to the right track and the next ledge all the way to the bottom
- The Short Rail, 1000, after the fountain, stay left. At the next big slope, go down the escalator and go to the platform which is around the corner
Skate Park, Downtown, Downhill Jam - Tony Hawk's Pro Skater 1 + 2: the location of all the game's gaps
Here is the second series of locations by Tony Hawk's Pro Skater 1 + 2, also here we will indicate the position of all gaps and how to run them. Also in this case you will have to cover an entire surface with the skateboard and then jump (in many cases making various evolutions). Here is the list:
Skate Park
- Acid Drop, 1000, drop from the catwalk into the pool
- Across The Park, 500, go to the corner of the pool. Run a Manual through the opposite wall
- Around The Bend, 500, go all over the entire pool exterior
- HP Transfer, 250, from the starting point, make your way to the fourth short tube, which is next to the large half tube. Make an Ollie from quarter pipe to half pipe or vice versa
- Light Grind, 500, pick up the speed a bit and head for the quarter pipe which is on the half pipe. Transfer onto it at an angle and go to the pendant lamp
- Over The Box, 100, from the starting position, go left to see a red funbox. Jump on it
- Over The Pipe, 700, increases speed. Using the quarter pipe on the outside of the half pipe, jump over the entire half pipe
- Over The Rafters, 2000, you get a lot of speed. Using the quarter pipe on the outside of the half pipe, jump over the light and the beam over the half pipe
- Pool 2 Walkway, 700, jumps from inside the pool to the walkway
- Pool Hip, 500, head to the blue pool. Transfer from one side of the U-shaped part to the other.
- Pool Rail Trans, 1000, jumps from inside the pool to the raised tracks
- Rafter Rail, 1000, pick up speed and head for the quarter pipe on the half pipe. Transfer to an angle and go to the beam above the light
- Transfer, 200, make a Transfer from the outside of the half tube to the inside or vice versa
- Walkway Rail Trans, 700, from the starting position, turn right and continue to the walkway on the right. Jump from here to one of the raised platforms
- Wall Gap, 100, when you start, straight ahead is a wall and a rail next to each other. Come to this side and jump on the wall
- Wall Gap Jr., 50, as above, but jump onto the platform instead
- Whoop Gap, 1000, at the elevated tracks, do an ollie from one of the platforms and over the other
City Center
- Big Ass, 1500, jumps the full width of the raised platform outside the theater
- Billboard Grind, 500, in the quarter pipe area on the roof, use the ramp to jump down to the billboard and go up it
- BS Gap, 500, take an ollie from a short ramp right above the bus stop
- BS Grind, 200, Jump off a short ramp and go to the top of the bus stop
- Burly Deck Gap, 2500, Transfer to the widest part of the triangular bridge
- Car Ollie, 100, do an ollie on a parked car
- Cheesy Deck Gap, 50, Transfer to the corner of the triangular bridge
- Death Grind, 2000, on the second roof, use the large ramp for an ollie down and grind go to the track below
- Deck Gap, 250, transfer to the center of the triangular bridge
- Dirty Rail, 3000, from the cinema, take the road to the right. Use the large ramp near the bottom for an ollie and go to the platform that leads to the fountain
- Glass Gap, 750, in the cinema, uses the short slope as a ramp and breaks through the glass above the doors
- Kicker Gap, 100, in the starting position, jumps from one small kicker ramp to the opposite one
- Kicker 2 Edge, 100, from the starting position, ollie from the kicker ramp to the right hand ledge
- Kicker 2 Street, 100, from starting position, turn around and use the kicker ramp for an ollie on the street above
- Rail 2 Rail, 750, there are two tracks facing each other leading to the mezzanine. go to one of them, do an ollie and then go to the other
- Roof 2 Roof, 2000, use the ramp with the arrow on it to go from the first roof to the second
- Secret Tunnel Entrance, 500, next to the elevated glass walkway is a large ramp. Pick up speed, then use this ramp to reach the walkway
- Sucky Room Gap, 1500, on the first roof, uses the small ramp to enter the room behind the yellowed window
- T 2 T Gap, 500, use the truck as a ramp to reach the corridor leading to the roof
- Transfer, 200, opposite cinema, transfer from one side of the tube to the other
- Truck Gap, 250, do Ollie on the truck that's halfway out of a garage
- Tunnel Gap, 1000, same as Secret Tunnel Entrance, this time ollie through the entire tunnel rather than landing inside
- Wimpy Gap, 250, in the fountain area, there are some planters. Make an ollie out of one on the grassy bank above
- Mechanic Gap, 500, to the truck that is halfway out of a garage, walk over it
- Box Office Gap, 1000, enters the cinema. From the back, start a Manual and hold it up to the street
- Skyway Gap, 1000, climb to the first roof, turn around and pass a Manual through the glass walkway
- Super Skyway Gap, 5000, As above, start a Manual from the roof, through the glass walkway and down the corridor to the entrance. You will need high Manual balance stats for this
Downhill Jam
- Huge Water Hazard, 1000, near the beginning is a large ravine with two pipes on it. Use the kicker on the left to launch yourself across the entire ravine
- Neversoft Elec Co, 1500, towards the end is a section with two low ramps in the center and a quarter pipe on either side. Use the pipes to gain momentum, then launch on the right quarter pipe high enough to go onto the rail
- 25 feet / 50 feet / 75 feet / 100 feet / 125 feet, 25/50/75/100/125, climb to the top of the “KEEP CLEAR” structure using the steep hill and follow it down through a tunnel. Take an ollie out the other side. You will get various Gaps as you go along
- Pipe Flip, 1000, before the half pipe, use the ramp on the left to get up and go to the track to cross it. Follow the path, then ollie on the next track and head back to the main level
- Hydrophobic, 250, after the “KEEP CLEAR” distance above, there are two short ramps on either side of a shallow pool of water. Go side to side with an ollie
- The Downhill Halfpipe, 200, in the half pipe, ollie up to the top of the mesh fence on the left side. Go all over the top all the way down
- The Other Downhill Halfpipe, 200, in the half pipe, go all the way around the right side of the half pipe
Burnside, the streets and Roswell - Tony Hawk's Pro Skater 1 + 2: the location of all the gaps in the game
Here is the third round of locations by Tony Hawk's Pro Skater 1 + 2, also here we will indicate the position of all gaps and how to do them. As in the previous lists you will find in each line of the list the name of the Gap, the points assigned to the completion and the position together with the way to perform it:
Burnside
- Transfer, 200, do an ollie in the rectangular pool or outside it
- Twinkie Transfer, 700, do an ollie in the rectangular pool off the small ramp nearby
- Vert Wall Gap, 700, do a Spine Transfer from inside the eyeball pool to the tall quarter pipe
- Bridge Grind, 800, use the pink funbox for an ollie up to the bridge support and go to the bridge
- Over Da Pool, 800, pick up speed, then use the tall quarter tube for an ollie right above the eyeball pool
- Bridge Gap, 1000, use the pink funbox for an ollie on and through the bridge support
- Triple Rail, 1000, from the starting position, turn left and climb onto the ledge. go over the three red barriers in a combo
- Lippn 'The Bridge, 500, Do a Lip Trick on the bridge support
- Top Shelf Lip, 1000, Do a Lip Trick on the upper lip of the quarter tube with koi graffiti
- Bottom Shelf Lip, 500, Do a lip trick on the quarter tube with koi fish graffiti
- Rollin 'The Hill, 500, Do a Manual on the little hump by the blue pool
- Something in da Eye, 500, Do a Lip Trick in the eyeball pool
- Over da Pool Landing, 1000, As with “Over da Pool”, but this time go beyond the pool again
Roads
- Acid Drop-In, 1000, there is a quarter pipe around left from the slope near the start. Use it to go up to a balcony on the left. Then, go back to the quarter tube
- Around the Fountain, 250, go the full length of the fountain in the square
- Backwoods Ledge, 250, finds the large planter with the quarter tube in the center. Use one of the ramps on the sides to climb the ledge, go all the way
- Bendy's Lip, 500, next to the sculpture is a police car and a quarter of a corner pipe. Grind the entire quarter of a tube
- C Block Gap, 500, use the small kicker ramp to free the center piece in the center of the square
- Down The Spiral, 2000, go along the spiral tower
- Fountain Gap, 750, find the sculpture / fountain in the plaza. Climb to the side and use it to climb to the ledge of the building
- The Gonz Gap, 500, go to the tall planter in the square towards the sculpture, ollie down and go up the steps
- Handi Gap, 1000, Transfer from the quarter pipe out of the diner to the next quarter pipe
- Hook Rail, 750, take the overpass in front of the sculpture. There is a right track that goes down and turns - go all the way
- Hubba Gap, 750, from the starting position, go down the slope and go left. There is an overpass with small ramps on both sides. Increase your speed, then use one of these ramps for an Ollie to the flyover
- Hubba Hop, 500
- Hubba Ledge, 500, Climb the overpass in front of the sculpture. Go all over the ledge down the steps
- Ledge Hop, 200
- Cengia Lombarda, 250, from the starting position, go up the slope and go all the way along the left track to the end
- Oversize 8 Sep, 500, have an ollie on the flight of stairs next to the diner
- Over The Seven, 100, at the square, enter the grassy section and head towards the gazebo. Make an ollie out of the end to clear the steps
- Pagoda Gap, 1000, use the sculpture to climb to the top of the buildings. Use the large ramp to break through the top of the gazebo
- Planter Gap, 500, there are two planters near the square. Make an ollie on one of these lengthwise
- Porch Gap, 250, in Chinatown, go down the alley and ollie off the ledge
- Rail 2 Rail, 500, near the tower with the spiral, go to the two tracks on the left
- Ramp 2 Ramp, 500, In Chinatown, do an ollie from one rear quarter tube to the other
- Spine Gap, 1000, In the square, increase speed with a quarter pipe, then use the small ramp to jump into the square and over the large lawn
- Street Gap, 500, In Chinatown, go up the main slope, then take the path to the left and jump to the street
- Up The Spiral, 2500, go up to the spiral tower
Roswell
- BHouse Rail, 1000, from the starting point, go left and get on the quarter tube. Go all over the entire guide
- Channel Gap, 500, at the entrance to the room with the UFO inside, there are quarters of pipe on either side. Do an Ollie from side to side
- Deck Gap, 1500, step onto the middle deck and use one of the kicker ramps to launch yourself to the ground
- Deck Grind, 800, as above, but go to the center rail on the way down
- Gray Grind, 1000, go to the lower entrance of where the Alien is. Exit and go up the three tracks in a combo
- High Deck Gap, 1000, launch on the entire center deck using the quarter pipes
- Low Deck Gap, 500, at the lower end of the center deck, uses the kicker ramps for an ollie
- Pool Grind, 2000, in the room with the UFO, go to the entire edge of the pool
- Roll In Channel Gap, 1000, uses the quarter-tubes on either side of the ramp you start on for a side-to-side ollie
- Nasty in the Pasty, 1000, use one of the quarter pipes on the side of the high bridge to jump onto the hook-shaped rail and go over it
- Cover Up, 1000, Get up on top of the quarter pipe on top of the bridge in the center. Make a Manual through it
- Roswell That End's Well, 500, Play a Manual over the Alien
Hangar, School 2 and Marseille - Tony Hawk's Pro Skater 1 + 2: the position of all the gaps of the game
Fourth series of Gaps, also here we will give you the list of positions to perform them in the various locations of Tony Hawk's Pro Skater 1 + 2. Get ready to go on two wheels on every possible and imaginable ramp, railing or guide:
Hangar
- Air Over the Door, 500, in the helicopter room, there are two quarter pipes on either side of the ramp leading outside. Make a Transfer from one to another
- Chopper Hop, 100, uses the quarter pipes on the sides of the hangar to go from one side of the glass to the other
- Flyin High, 250, in the wind tunnel room, transfer from a quarter of a pipe to the other above the entrance
- Halfpipe Hangtime, 500, do an ollie all over the half pipe
- It's Cold Up Here, 250, go to the helicopter to activate it. Go out and use the snowy quarter pipe
- Rollin Gap, 100, there are tube quarters on either side of the ramp that you roll on at the start. Make a Transfer from one to another
- Skycrane Hangtime, 500, uses kicker ramps for an ollie right above the helicopter
- Wingtip Hangtime, 500, use ramps or wings for an ollie on the plane
- Big Light Hopper, 500, jump up and go to one of the hanging lights
- Halfpipe Grind, 250, go to one of the arched tracks above the half pipe
- Light Corner, 500, step on one of the hanging lights, make an ollie from the end and go to the perpendicular lamp
- Lil Light Hopper, 250, use the half pipe for an ollie and go to one of the hanging chandeliers
- Rail-Guided Missile, 100, go to the frame of the central glass windows, then ollie down and go to the barrier in front of the plane, or vice versa
- Raildrop, 100, Go to the raised rail over the rear quarter pipe, then get off and go to the quarter pipe
- Instrumental Landing, 500, take an Ollie out of the plane and land with a Manual
- Downwind Lip, 100, in the wind tunnel room, perform a Lip Trick on the quarter pipe to the right of the entrance
- High Steppin ', 100, In the section with the half tube, perform a Lip Trick on the guide above one of the quarter tubes
- One Half Pipe Lip, 100, do a Lip Trick on the right side of the half pipe
- The Other Half Pipe Lip, 100, do a Lip Trick on the left side of the half pipe
- Upwind Lip, 100, in the wind tunnel room, perform a Lip Trick on the quarter pipe to the left of the entrance
- Wind Tunnel Back Wall, 100, in the wind tunnel room, do a Lip Trick on the quarter pipe along the back
- Wing To Rail, 500, use the right wing of the plane for an ollie above the plane and go to the low barrier in front of it
School 2
- 2 From Roof !!!, 750, Climb to the roof of the library using the planter just before it
- 2 Wheelin 'TC's Roof, 500, Manual on one of the small buildings in the lower courtyard, then make an Ollie through and make another manual
- 3 Points !!!, 500, Transfer to the basketball hoop in the gym using the quarter tubes
- Arch Extension, 500, from the start go left towards the white building with the quarter pipe against it. Perform a Lip Trick on top of the arch
- Awning Hop, 500, In the library courtyard, there is a small ramp leading to an awning. Use it for an ollie above the awning
- Backboard Dance !, 1000, in the basketball court in the gym, use the kicker ramp to go to the backboard of the basket
- Balcony 2 Awning !!!, 1000, from the start, head left and jump over the platform to a narrow ledge. Use the ramp at the end for an ollie on the awning
- Bank 2 Ledge, 500, In the low courtyard outside the gym, do an ollie over the red and white barriers and go to the ledge against the wall
- Bendy's Curb, 500, go to the curved edge of the platform with the dumpster on top
- Big Rancho Bench Gap, 500, under the large tent near the library are some low ledges with gaps. Go over all of these, jumping to create the widest gap
- Carlsbad 11 Sep, 500, Enter the Carlsbad area (through the library roof). Ahead should be a series of steps - do an ollie down
- Carlsbad Gap, 750, In the Carlsbad area, take an ollie on the grassy bank near the steps
- Crazy Roof Gap !!, 750, From the starting position, do a Wallride to the right and go to climb to the roof. So go ahead and jump through the glass to the next roof. Then, use the slope in front to jump over the box and onto a rail. Then do an ollie to the next roof
- And Down The Bank !, 500, Reach the Carlsbad area (through the library roof). At the bottom left is a ramp that leads over a wall. You will need to clear the wall, but also the sloping side
- Drop Out Roof Gap !, 500, from the starting position, Wallride to the right and go to the roof. So go ahead and jump through the glass to the next roof
- Flyin 'The Flag !, 750, Climb to the roof of the library using the planter. Jump to the next roof and go to one of the flagpoles
- Gym Rail 2 Rail, 250, Go up both tracks in front of the gym in a combo
- High Dive Extension !!!, 5000, In the gym pool, perform a Lip Trick on the highest diving board
- Huge Transfer !!!, 750, In the lower part of the level there are two quarters of a pipe against a wall. Make a Transfer from one to another
- Kicker 2 Hook, 750, Enter the Carlsbad area (via the library roof). Go right to find a quarter pipe. There is a short kicker ramp in front. Increase your speed with the quarter pipe, then use the kicker to launch yourself onto a rail
- Leap Of Faith !!!, 500, Jump down to where the tables are from the starting area
- Ledge On Edge, 500, Next to the red and white barriers is a narrow ledge. Manual through it
- Lil 'Guppy Extension !, 1000, In the gym pool, perform a Lip Trick on the lowest trampoline
- Mad Skeelz Roof Gap !!!, 1000, Jump from the library roof to the roof with flagpoles
- Mid Squid Extension !!, 2500, In the gym swimming pool, perform a Lip Trick on the central diving board
- Roll Call! Nightmare Rail !, 500, from the starting position, go up the track down the stairs to the bottom
- Roll Call! Opunsezmee Rail !, 250, go to the platform that goes down from the library
- Overhang Air, 500, Use the runway outside the gym for an overhang Ollie
- Overhang Stomp !, 250, go to one of the platforms outside the gym entrance, then do an Ollie and go all the way to the edge of the cliff
- Over The Wall…, 250, reach the Carlsbad area (through the roof of the library). At the bottom left is a ramp that leads over a wall. Clear the wall for this space
- Planter On Edge, 250, from the starting position, just an Ollie on the front ledge with the planter in the center and run a manual all the way
- Polo 2 Brix !, 500, like 'Pole Stomp!', But after going to the pole, do an ollie and grind the ledge ahead
- Pole Stomp !, 250, in the lower courtyard is a curved ledge with a dumpster on top. Nearby is a basketball hoop. Bump into it to make it fall. Go to the curved ledge towards the pole, do an ollie and go to the pole
- Rack 'Em Up, 250, near the lower part of the level is a raised part with two barriers. Go to one, then do an ollie and go to the other
- Rock The Bells, 500, do a Wallride on any of the bells
- Roll Call! Gonz Rail, 250, In the lower courtyard there is a staircase with a kicker ramp next to it. Use the ramp and go to the platform
- Stage Rail 2 Rail, 750, Outside the library in the courtyard, there are tracks in the raised area. Go on one, ollie the gap and go to the next platform
- Starting Blocks Extension !!!, 500, in the pool at the gym, perform a Lip Trick on the starting blocks
- Suicidal Roof Gap !!!, 1000, Follow the steps for “Crazy Roof Gap !!”. Walk along this roof until you see one of the small buildings on the left. Take an Ollie over
- Table Transfer, 250, Jump from one of the corner tables to the other
- TC's Roof Gap, 250, Use an upgraded ramp to enter one of the small buildings in the lower courtyard, then jump to the next
Bendy’s Fl
Marseille
- 2 the Box, 250, Behind the starting point on the right is a curved rail leading to a funbox. Go to the platform, do an Ollie, then land on the funbox
- And Away !!!, 1000, To the left of the starting point, in the pool area, is a very narrow quarter tube. Use it to take a big leap
- Big Mouth Gap, 1000, Both sides of the center rail are a quarter pipe. Get a lot of speed and make a side-to-side transfer
- Big Ol 'Stanky, 500, Enter the pool area and pick up the speed. Facing the starting position, do an ollie over the quarter pipe and over the red bins
- Boomin 'Extension, 250, There are two red speakers on one of the quarter tubes in the main pool. Lip trick them
- Box 2 Box Action, 250, To the left of the starting position are two large funboxes. Make an ollie from one to the other
- Crossbar Stomp, 1500, Use a quarter pipe to get up and go to the center crossbar
- Dumpster Pop, 200, Near the starting position are some red bins. Make an ollie on one of them lengthwise
- Dumpster Stomp, 1000, From the starting position, find the two funboxes on the left. Do an ollie on the closest one and a wallride and wallie to climb to the top of the railing. Go to the latter, then get off and go to the bins
- The Hidden 4 Kink, 500, In the secret area with the fountain, go to the railing down the steps
- Freakin 'Huge Hip, 1000, Go to the farthest pool beyond the middle crossbar. Transfer from the pool to the quarter tube on the other side where the corner table is
- Humptey Humps !!!!, 1000, Make an ollie from one of the humps in the back bowls to the hump under the center crossbar. Use the pools to gain speed
- Kink Clank, 1000, In front of one of the pool tube quarters is a small set of steps with a rail. Take an ollie out of the pool and go to the platform
- Kink Stomp, 1000, From the starting position, find the two funboxes on the left. Do an ollie on the furthest one and a wallride and wallie to climb to the top of the railing. Go on the latter for its entire length, then get off and go to the platform below
- Knucklin 'Futs !!!, 2000, On the grassy area to the right is a wooden lamppost. Using the opposite quarter pipe, make an ollie up to the lamppost and go over this one
- Lamp Stomp, 2000, Go on top of any of the large wooden street lights
- Ledge 2 Rail, 250 To the right of the starting position is a curved yellow rail. First go to the ledge leading to it, do an ollie, and go to the yellow guide
- Over the Crossbar, 500, There is a crossbar in the center of the stage with a little bunting on it. Use the quarter tube for an ollie on top of it
- Over the Lil '4, 100, Behind the starting position is a small flight of stairs, do an ollie down
- Over the Gate, 250, To the right of the starting position is a side street and a short ramp. Use the ramp for an ollie over the bar
- Over the Table, 250, There is a table resting in one of the pools. Do an ollie on it
- Rail 2 Ledge, 250, To the right of the starting position is a curved yellow rail. Walk it up to the ledge, do an ollie and walk up the ledge
- Rail 2 Rail, 50, To the left of the starting position is a black platform with rails on both sides. Walk one, do an ollie and walk the other
- Shorty Dumpster Pop, 150, Near the starting position are some red bins. Make an ollie on one of them widthwise
- Shorty Table Pop, 150, Near the starting position is a red picnic table. Make an ollie on it widthwise
- Stanky Extension, 250, There is a dumpster on the edge of one of the swimming pools. Perform a Lip Trick
- Table Pop, 250, Near the starting position is a red picnic table. Make an ollie on it lengthwise
- Up !, 250, To the left of the starting point, in the pool area, there is a very narrow quarter pipe. Use it to take a leap
- Up Lil '4, 250, Behind the starting position is a small flight of stairs, do an ollie on one of them
- Up !!, 500, To the left of the starting point, in the pool area, there is a very narrow quarter pipe. Use it to get more momentum than in "Up!"
- UUA Extension, 250, To the left of the starting point, in the pool area, there is a very narrow quarter pipe. Perform a Lip Trick
- Wall Crawler, 500, In the secret area with the fountain, make a Wallride on the hole in the back wall
- Water Up Le Backside, 250, In the secret area with the fountain, do an ollie above the fountain
- Waking the dead, 500, Go to the secret area. On the back is a quarter pipe. Climb to the top and make a Manual along its length
- Steppin Out, 500
- The Trashman Gap, 500
- The Rail Jump, 1000
- The Jump Dumpster, 1000
NY City, Venice Beach, Skatestreet - Tony Hawk's Pro Skater 1 + 2: the location of all the gaps in the game
Last round of Gaps, also here we will give you the list of positions to perform them in the various locations of Tony Hawk's Pro Skater 1 + 2. Also this time the lists are very long:
NY City
- Awning Air, 100, Down at Joey's Building, Transfer from one quarter pipe to another, jumping over the red awning
- Big Air Out Of The Banks, 250, Down in the banks area, there is a blue ramp that you can use to reach the main part of the level. Use it for a full-wall ollie
- Kick it, 50, do an ollie on the small kicker ramps near the starting position
- Over The Banks Barrier, 100, Down in the banks is a bunch of beams. Do an ollie on it
- Over The Road, 250, on the banks there is a gray path. To the right of the path is a quarter pipe and a grassy edge. Use the quarter pipe to gain speed, then ollie off the edge and jump onto the path
- Pillar Air, 500, Down in the banks area, you will find a paved area with some pillars. Using them as tube quarters, make an ollie from pillar to pillar
- Pigeon Puddin 'Gap, 100, make an ollie over the statue in the center of the park's fountain
- Pouncer Was Here, 250, Use the quarter pipe in the park next to the fountain
- Ramp To Park Gap, 100, make an ollie from the ramp above the park fountain area and land in this area
- Ramp To Statue Shorty Gap, 250, take an ollie from the ramp above the park fountain and land in the fountain
- Rock It Air, 50, In the park, jump off the huge rock
- Take It To The Bridge, 150, On the banks there is a gray path. To the right of the path is a quarter pipe and a grassy edge. Use the quarter pipe to gain speed, then do an Ollie out of bounds and land on the path
- Across The Pit, 100, Go either side of the lower courtyard. Facing the quarter pipe, you can do a Wallride to the side and walk up a ledge above the courtyard.
- Banks Fence Gap, 100, At the end of the banks area, use the quarter pipes to gain speed, then use the bank for an ollie and go all the way around the fence
- Banks Road Gap, 100, Down in the levees is an area with a group of benches, with a long track on the side. Go downhill on this track, then do an ollie and walk down the next track
- Banks Spank, 100, Go to the basketball court in the banks area. Walk up the outer track to the wire mesh, do an ollie, and walk up the next track
- Bench-Hoppin, 100, Down in the banks area, walk one bench, then do an ollie and walk the next
- Buuurp !, Now go to Skate 100 Walk the row of benches near the snack bar in the park, then do an Ollie and grind the track
- Changin Trains, 1,000, Start walking down one of the subway tracks, then do an Ollie and ride the other
- Corner Cut, 100, Ollie from the ramp above the fountain area to the park path on the right
- Grab A Snack And Sit Down, 100, Walk the snack bar counter in the park, then do an Ollie and walk the row of benches
- Jamie's Steps, 100, Next to the basketball court on the banks is a flight of stairs. Go up the platform, then jump and walk along the platform going down the steps
- Joey's Sculpture, 100, Walk through the triangular sculpture to the right of where you start
- Left Side Pit Rail Stomp, 100, From the starting point, go to the left side of Joey's sculpture. Jump down into the courtyard and go down the track that goes down
- Park Entrance Gap, 100, Walk up the wall outside the park, do an ollie on one of the entrances and keep going
- Parking Meter Gap, 100, There are the remains of a bent parking meter near the subway entrance. To get this space, climb onto the ledge on the left side of the Joey sculpture. Turn to face the street, then grind the left track, ollie and grind the parking meter
- Path Less Traveled, 500, In the park, walk up the outer platform, then do an ollie to the benches and grind
- Re-Rebar, 50, Walk up the concrete path in the embankment. Run through the armor to the right, then do the Ollie and run through the next armor to the left
- Rebar To Rail Gap, 100, As above, but do the Ollie from the second rebar and walk the guide below
- Ride The Rails, 100, Ride the subway tracks from the station to the end
- Right Side Pit Rail Stomp, 100, From the starting point, go to the right side of Joey's sculpture. Jump down into the courtyard and go down the track that goes down
- Sidewalk Bomb, 1000, Go to the subway station. Walk up the left wall, make an ollie left and grind the awning or barrier below
- Slam Dunk, 500, At the basketball court on the banks, use a nearby wall to climb the wall to a hoop and walk it
- The Easy Way, 100, Walk through the barrier under the awning, away from the damaged road
- The Hard Way, 500, Walk through the barrier under the awning, heading for the damaged road
- You're Next In Line, 100, In the park, walk along the outside rail and then ollie and grind the snack bar counter
- Going Down ?, 250, Run a Manual along the subway escalator
- The Bridge, 250, Manual on the bridge in the park
- Phat Lip, 100, Perform a Lip Trick on the large quarter tube near the park fountain
- Waaaay Up There, 100, In the low courtyard with the big tube quarters, pick up a lot of speed, then use these tube quarters to perform a Lip Trick on a high ledge above
- Banks Barrier Wallride, 100, Down in the banks is a bunch of beams. Do a Wallride on it
- One Side, 100
- Downhill Jam, 250
Venice Beach
- Big Double 5 Set, 500, At first turn left, ollie down both sets of steps in one jump
- Big Vent Gap, 1000, Use the wooden quarter pipe in the table area to climb to the roof. Turn right and use the vent as a ramp to get to the next roof
- Cake Transfer, 250, Turn right from the start and head towards the two small quarters of tube separated by a block. Make a Transfer from one to another
- Canyon Jump, 250, From the roof with the curved quarter pipe, ollie through the lower roof
- Fatty Transfer, 1000, When performing the Skinny Transfer, use opposite quarters of tube to transfer over the larger space
- Huge Roof 2 Ramp, 1000, Climb to the roof with the curved air intake. Use the quarter tube to transfer to another at the bottom right
- Ledge 9 Sep, 250, At the Venice ledge location, do an ollie down the steps
- Lil 'Vent Gap, 500, Climb to the roof on the right using the fence near the start. On the left is a vent that you can use as a ramp over a small gap
- Massive 20 Set !, 1000, From the start, go straight down and to the left. There is a flight of stairs next to a track and a slope. Do an ollie down the stairs
- Muska's Gap, 500, From the start, turn right and walk through the fence to get to the top of the roof ahead. Turn left and stay left, jump over the hole to the next roof
- Nice Mid Size Roof Gap, 500, Turn left at the start. Use the pool to climb to the roof, then jump over the gap a few meters from the walls
- Planter Pop, 500, Behind you at the beginning are some planters with palm trees. Make an ollie on one of them lengthwise
- Roof 2 Ramp, 500, Climb to the highest roof. Use the quarter pipe to transfer to the wooden quarter pipe below
- Shorty Planter Pop, 200, Behind you at the beginning are some planters with palm trees. Make an ollie on one of them widthwise
- Siiiiiick Roof Gap !!!, 1000, Turn left at the start. Use the pool to climb to the roof, then jump over the gap away from the walls
- Table Pop, 200, Do an ollie on one of the tables
- Tight Landing Transfer, 500, Turn right from start, use quarter tube forward to transfer to small quarter tube bottom left
- VB! Ledge Transfer, 500, Get to the Venice ledge area where there are two quarters of the pipe. Transfer from the top to the bottom
- VB! Huge Transfer !!!, 1000, Turn right from the beginning and head towards the wooden pipe quarter. Lean to the left and transfer to the middle quarter tube and the next one
- VB! Pit Transfer, 500, Turn right from the start and get off near the beach. Two quarters of a pipe are forward. There is one in front of these against the wall: use it for a Transfer to the right
- VB! Skinny Transfer, 100, From the beginning, go straight and then to the left of the wooden quarter pipe. On the left there will be two quarters of pipe, use the farthest one to gain speed, then do a Thin Wall Transfer with the other
- Vent 2 Roof Gap, 750, From the start, go straight down and to the left. Use a quarter pipe to go up to the roof, then use the ramp on the left to go up to the highest roof
- Up! / Up !! / And Away !!! 100/250/500 On the right side of the table area is a narrow quarter pipe. Use it to fill in these gaps
- Uphill Canyon Jump, 750, Climb to the roof with the ramp leading to the highest roof. Use that ramp to climb to the roof on the right instead
- Wee Lil 'Roof Gap, 250, Turn left at the start. Use the pool to climb to the roof, then jump over the gap near the wall
- West Side Transfer, 250, From the start, turn right and go to the bottom left. There will be two adjacent tube quarters near the beach, make a transfer from one to the other
- 10 Point Landing !, 500, From the roof above, jump down and walk along the Seaside platform
- Bench Trippin !, 500, Head to the table area. In the back there are two benches next to each other, walk both in a combo
- Ledge 2 Ledge, 500, There are two more benches next to the benches above. Run both in a combo
- 'Round The Horn, 2500, At first turn left, walk the entire edge of the pool
- Seaside Handrail, 200, From the start, head down and to the left. A blue rail goes down a slope: go along it
- The High Wire, 1000, Use the tables to stand up and smooth the wire where the secret tape is
- The Venice Ledge, 250, In the small area with two quarters of pipe on different levels, walk along the ledge that goes down the stairs
- Candy Cane Manual, 750, Get on the roof with the curved air intake. Run a Manual on the entire air intake
- He Could Go… / All The Way… / Touchdown !!!, 250/500 / 1.000 From the start, go down to the area with the tables. There are some tables with cross axes. Manual from side to side
- Ramp 2 Roof, 500, Use the wooden quarter pipe in the table area for a quarter pipe transfer to the roof
- On The Fence, 500, Turn right at the starting position. From the wooden quarter pipe, walk up the right walls and fences to the pool
- Roof Fence, 500, Use the mesh fence at the starting point to climb to the roof on the left
Skatestreet
- Big Air Railing Grind, 100, Turn left at the starting point and go under the bridge. Use the quarter pipe for speed, then jump on the kicker ramp and walk up a track
- Bowl Envy, 100, Perform a Lip Trick on the Birdhouse sign by the pool
- Lip Bowl, 100, Perform a Lip Trick in the pool next to the large half tube
- Bowl To HP, 100, Turn around to the starting position and go into the pool on the left. Transfer in the middle tube on the right
- Bullet Bowl Hop, 100, Descend the starting slope, U-turn right, then use the ramp for an ollie in the pool
- Circle The Pool, 500, walk the entire edge of the pool
- Cut The Corner, 100, Go right from the starting point. There is a large deck with "Element" on the side. Go to the right side and use the higher ramp for an ollie over the outer edge
- Daaaaay Tripper, 100, In the secret area of Van, do an ollie on the camper
- Extension Transfer, 100, Get into the pool next to the large half tube. Walk to the top of the Birdhouse sign, then get off and walk along the edge of the pool
- Funbox Wheelie, 100, Perform a Manual up and over the hexagonal funbox in the center of the stage
- Gimme Gap Redux, 100, Go to the small half pipe on the left. Jump off the pipe, not against the wall
- Gully Lip, 100, Perform Lip Trick in the lower left half pipe of the pool
- Havin A Picnic, 100, Out in Van's secret area are two benches angled towards each other. Follow one, then the other
- Hexbox Gap, 150, Make an ollie from one side of the hex funbox to the other
- High Jumper, 250, In the big half pipe, use the small ramp in front of it to jump over the curved track
- High Sticker, 100, Turn right from the start and head to the corner with a low half pipe. Do an ollie on the pipe against the wall as high as you can
- HP Lip, 100, Perform a Lip Trick in the large half tube
- HP To Bowl, 100, Enter the big half pipe behind the starting position. Transfer to the bowl on the left
- HP To Railbox, 100, Enter the large half tube. You need to pick up some speed, so ollie out of the half pipe on the left, down the bridge with the yellow rail in the middle, and walk up the ledge
- Nail The Rail, 100, Enter the pool next to the large half pipe. Transfer, but walk along the edge of the half pipe
- No Kidding Around, 150, Enter the big half pipe. Use it for an ollie in the raised area with the tables
- Over The Bridge, 50, From the start, turn left and go under the brick steps. Go under the bridge. Use the quarter pipe to increase speed, then use the kicker ramp for an Ollie right above the bridge
- Over The Deck, 100, To the left of the starting point is a large deck with steps in the center. Go left, use the shallow ramp to jump the steps
- Over The Wall, 10, Transfer over the low brick wall between two quarters of pipe
- Railing Hop, 50, Climb the huge quarter pipe. Jump over the small railing on the left
- Rail Secret Area Key, 50, of the secret rail area Go to the huge vertical ramp in front of the starting position. Get up and walk the top left, then do an ollie and walk up the platform
- Rail To Rail, 50, From the start, turn right to find a black rail with a low wall next to it. Go along it, then do one ollie and go on the other
- Ride The Wave, 100, Perform a Lip Trick at the highest point of the huge quarter pipe
- Shoot The Gap, 100, In the secret area of Rail, there are two quarters of pipe against a wall in the back. Transfer from one to another
- Skatin On The Dock Of The Bay, 100, In the secret area of Van, turn right to find a quarter pipe down a shallow slope. Run all over the top of this quarter of a pipe
- Sodee Pop Gap, 100, Reach the area with the tables and the vending machine. Go along the wall with the vending machine to the half pipe
- Stairset, 150, Reach the elevated area with the shop. Take an Ollie down the stairs next to the shop
- Surfin USA, 100, Walk the top of the huge right-hand quarter pipe, do an ollie, then grind the yellow guide
- Van Secret Area Key, 100, In the starting position, turn around immediately. Behind you is a curved yellow guide, go through it all the way
- Wave Wall Minigap, 100, Walk the top of the huge left quarter pipe, do an ollie, then walk up the rail
- Mr. Small Lips, 100, Turn left from the start to find a low, wide half pipe. Perform Lip Trick here
- Over The HP, 150, Reach the raised area with the tables. Build your own special meter and make an ollie over the big half pipe. You'll need pretty much full stats for that
- Funbox Slap, 100, Out in the secret Rail area, do an ollie from one side of the funbox to the center to the other side
- Over The Barrier, 250, Out in the secret Rail area, go right. Use the right quarter pipe to get up and get past the thin wall on the right
Ollie to no end
Our guide to the location of all the gaps of Tony Hawk's Pro Skater 1 + 2 is over. As you have seen, you will have to examine all the playing areas well and master the game to perfection.Ollie and then the Lip Trick.
Thank you for taking the time to read this guide. Here you will find another useful for the Trophies of the game in question. We will keep you updated on future developments regarding this title. Stay tuned to Holygamerz for all the news and curiosities from the gaming world and beyond.