Warframe, guide to the millionaire title nobody believed in

    Page 1: Warframe, guide to the millionaire title nobody believed in
    • Page 1: Warframe, guide to the millionaire title nobody believed in
    • Page 2: Who Should Play Warframe? The pros and cons.
    • Page 3: Yes, but what is Warframe?
    • Page 4: The fair economy

    Free-to-Play, with alien ninja and a very strong component of grinding. On paper, even now, many people would probably turn up their noses to hear about Warframe, title developed by Digital Extremes which at the moment is fixed among the most played titles on Steam. It wasn't always like this though: Warframe's history is long and troubled, Made of publishers who did not believe in the incredibly winning formula by Steve Sinclair and Scott McGregor, title directors.





    Warframe, guide to the millionaire title nobody believed in

    The adventure of Warframe begins under the name of Dark SectorIn the distant 2000. The studio until then worked mainly in the co-collaboration of other titles, and before starting the development of what will be Warframe, it is almost acquired da epic Games after working on Unreal Tournament. Legal problems due to the Canadian government in the union of the two firms get in the way, and the teams decide to follow their own path.

    At that moment Digital Extremes brings to the world the idea of ​​creating an action "MMORPG", an adrenaline-pumping title set in a persistent world. As it should be, the idea of ​​Digital evolves over time, becoming - amidst the refusals and doubts of the famous publishers - an action sci-fi. If you are curious, you can admire one of the first versions of Warframe in the video below.

    While the idea has a lot of potential, many people are not convinced by the setting, and encourage the studio to move into the modern era, in the years in which Call of Duty it is probably at the peak of its popularity. After further tests and changes, Dark Sector debuted in 2008 with mediocre reviews, but it is not absolutely the Warframe that the studio wants for the public.

    The study still struggles, and a lot of effort, but he decides to turn Warframe into a free-to-play model, a choice that will prove itself key of success of the title. However, it is not easy to do so, and the study collides with the reality of a market that is not easy to understand. At Digital, however, there is no holding back, and despite the difficulties after a study of the game model, Warframe is re-adapted to be free, but not pay-to-win, a term consisting of three words that all developers of this genre of titles fear more than anything. 



    Warframe, guide to the millionaire title nobody believed in
    The first approach to the title can be confusing even the most experienced players.

    2013 is the time when Warframe, after thirteen years of hard work, arrives on consoles and on Steam, platform through which it finally manages to earn enough to self-sustain. We therefore do not have a stroke of luck, but simple dedication, which is seen in the constant updates over time and in the willingness of the developers to create a title that can make them earn, but that also makes the players happy, without excluding those who have no money to spend on the game. The success of the title is such that it will even land on Nintendo Switch.


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    You can even find Warframe in a comic version.

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