Welcome back to the thirteenth installment of our in-depth guide to Super Smash Bros. Ultimate's stellar cast of playable characters
In this ours guide, we will devote ourselves to the many characters playable of Super Smash Bros. Ultimate, starting with Mario up to the latest additions of the second Fighters Pass. In each episode we will describe about five or six fighters, however, dividing them according to the chapter of Smash in which they made their debut. Our climb is almost at the end: with this episode we begin to see the rookies seen for the first time right in Ultimate. Today we will see the Inkling, Ridley, Simon e Richter, King K.Rool e fuff. Richter is the only Eco Character that we will discuss with those who inspired him. In the appendix, we will see the exhaustible attacks.
Quick Preamble
Before moving on to the characters, let's clarify the fulcrum of the guide: in Super Smash Bros. Ultimate the task of each player is to throw opponents off the screen, fighting in arenas that mix the genre of fighting with elements of platformer (X and Y allow you to jump). The A and B keys, used in combination with the various directions, give life to the most disparate moves, as well as the back keys to manage shields, dodges and holds. The game also implements tools that irremediably alter the fate of each encounter, but in this guide we will basically focus only and only on the characters themselves. Increasing the opponent's damage will make him lighter and, therefore, vulnerable.
Inkling - Super Smash Bros. Ultimate Character Guide
The first confirmed rookies, when Ultimate was simply titled "Super Smash Bros.", were the human-cephalopod hybrids of Splatoon. Carrying the ink-based mechanics with him, the Inkling they are ready to smear the battlefield!
- Franchise of origin: Splatoon
- Origins: Splatoon narrowly escaped what is a common problem at the Big N: lack of confidence in new IP. Born for Wii U, the first game represented Nintendo's entry into the world of competitive third-person shooters, but was originally supposed to be one. s of Super Mario (we would assume Sunshine, given the theme). After sifting through various options (“tofu” characters, human characters, rabbits), the development team came to the conclusion of opting for baby octopus. Usable avatars - e Customizable, as the six alternative skins demonstrate - they don't boast a particular backstory, outside of the post-apocalyptic world where the colorful Splatoon shootings take place.
- Gameplay: The Inklings must refill the ink periodically, as the indicator on the dammeter reminds us. To do this, you need to be on the ground, raise your shield and hold B. Lo Splasher (B) allows you to hold the button down to cause damage in a continuous stream, similar to Bowser's and Charizard's fiery breath. The jet is directional. The Splat roller (↔ + B) is a move capable of fouling the enemy, and is also capable of bury it. Like any attack capable of burying, the effect will be the longer lasting the higher the damage of the enemies. The Super jump (↑ + B), as the name implies, is a great recovery move, although it has no offensive utility. There Bomba splash (↓ + B) has a more vertical arc trajectory with a single press of B. For a long throw, however, hold down B. The paint it boasts two side effects: a “rain in the wet” effect that makes the targets already hit weaker in defense, and a slowing effect on the surfaces involved (except for those who have soiled them).
Ridley - Super Smash Bros. Ultimate Character Guide
In our guide, talking about the characters of Super Smash Bros. Ultimate we have already said that Samus is orphaned. We also said by whose hand, and it's time for us to talk about it in detail. To the detriment of the monstrous appearance and the inability to speak, actually Ridley he is very intelligent. His nature as a recurring boss in the saga of Metroid he has often included him on the list of characters as much requested by fans as "impossible" to include. Oblivious to his canonical stature with a more beastly posture, however, Ridley makes his Smash debut with an extremely violent and aggressive repertoire of moves.
- Franchise of origin: Metroid
- Origins: Samus Aran's archenemy is also a high-ranking leader among the Space Pirates. Tied to the bounty hunter's past, Ridley has faced her repeatedly in deadly confrontations. Even after the apparent death in Super Metroid, the cosmic pirate cast his shadow in the form of clones in Metroid: Other M and Metroid Fusion, always posing a threat to Samus. In the Smash series, he and his cybernetic form Meta Ridley (alternate costume) they faced the girl and Pikachu as fearsome boss in the adventure of Super Smash Bros. Brawl, the ambitious Subspace Emissary that we pay homage in the image above.
- Gameplay: Compared to the curved balls seen so far with Inkling ink and Ryu and Bayonetta mechanics, Ridley represents a return to origins. The character enjoys multiple jumps, as well as several aces in the hole. Plasma breath (B) throws fireballs forward, and is loaded by holding B. Assault of the Space Pirate (↔ + B) grabs the opponent and violently drags him to the ground before throwing him away, but as Ganondorf reminds us, the move allows for risky strategies in the air. Winged shot (↑ + B) works similarly to Wolf Fire. Stocked (↓ + B), finally, allows a lunge with the tail, as weak in attack as it is debilitating for the receiver. It can be compared to Ryu's Focus Attack.
Simon and Richter - Super Smash Bros. Ultimate Character Guide
Two characters introduced in the same trailer, Simon e Richter they come from the same family: the second, in particular, like Lucina towards Marth is an Eco Character with a canonical blood bond with those who inspired him. Great protagonists of Castlevania, the two Belmontes share with Snake the presence of Konami in the gigantic roster of the game.
- Franchise of origin: Castlevania
- Origins: The Belmont clan has been hunting vampires for generations. Simon Belmont made its arcade debut with the first Vampire Killer, forerunner of the Castlevania saga. The series was born with the idea of a linear platformer, albeit with the implementation of tools in the style of The Legend of Zelda. The definitive entry into the genre of Metroidvania was with Symphony of The Night on PlayStation. Simon's vampire hunt began in the seventeenth century, and has since become Dracula's sworn enemy. The descendant, Richter belmont, made its debut in Castlevania: Rondo of Blood, the latest level of which is best known as the prologue to the aforementioned PS1 chapter.
- Gameplay: Simon and Richter share all special moves, but with very subtle differences. Ax (B) allows them to throw an ax with an arc trajectory, for effective anti-air defense. With Cross (↔ + B) the two can throw a cross (albeit not oblong) functionally similar to the boomerang of Link, Link Bambino and Link Carton. Amount (↑ + B), as a recovery move, it boasts the same problem as Ryu's Shoryuken (and Ken, which we will see in the next installment): a bad horizontal reach. Holy water (↓ + B) Throws a bottle of holy water forward, with an effect similar to Ness's PsychoFire and Daraen's Firefire. The resulting flame is red for Simon and blue for Richter. Powerful attacks (A + ↔ and A + ↑ primarily) use the whip for a record range, and the same goes for the Smash attacks (right analog lever). The forward air attack (> + A in the air), in the direction of the edges, allows a so-called steering wheel coupling; we will see better what it is in three episodes.
King K. Rool - Super Smash Bros. Ultimate Character Guide
Together with Ridley, in this episode of the guide we talk about one of the most requested Super Smash Bros. Ultimate characters ever. The antagonist of Donkey Kong Country, the clumsy but tenacious King K.Rool (pun on "cruel", cruel), makes its debut in the series with a moveset full of tricks up its sleeve. If the intent was to create a "playable boss”, Masahiro Sakurai's team did it great.
- Franchise of origin: Donkey Kong (spinoff di Mario)
- Origins: In the development of the first Donkey Kong Country, the guys at Rare will have wondered who could play an antagonistic role against Mario's first opponent. The choice fell on the crocodile clan called Kremling, led by their king. In reality, King K. Rool has taken on multiple identities: after debuting aboard a galleon (Gangplank Galleon, on GBC and GBA), the character reinvented himself as a real pirate with the name of Captain K. Rool in the second DKC. In the third game, he got called instead Baron K. Roolenstein, just to complicate things. After Donkey Kong 64, however, the character fell into disuse, leading him to a "softer" redesign for appearances in games such as Mario Superstar Baseball. His return with Ultimate brings him back to the original "raw" design.
- Gameplay: We talked about a "playable boss" moveset and we weren't lying. With Cannondrillo (B) King K. Rool dons the cap from Kaptain K. Rool and pulls out a gun with which he fires a cannonball. If the shot misses, holding B is possible suck the closest opponent and shoot him away (image above), as well as ring combos if the ball itself bounces against the enemy (if close). Coronerang (↔ + B) faithfully replicates the attack of the final boss of Donkey Kong Country, throwing the chaplet with a boomerang trajectory. If the attack fails and the crown falls to the ground, however, another player can pick it up (A). The same happens if the crown goes out of range: the object automatically regenerates on the ground. However, King K. Rool collects it automatically if it is nearby. After losing a life, the crown regenerates. Propeller Pack (↑ + B) uses Baron K. Roolenstein's helicopter, guaranteeing both an upward multi-shot attack and one of the most generous recoveries in the game. Pot-bellied counterattack (↓ + B) hides the peculiar mechanics of King K. Rool: this and other moves such as the neutral air attack (A in the air) and the running attack (sprint >> on the ground and then A / sprint << a land and then A) boast a supercorazza, which can be broken, however, causing the character to stun. Also, his is the first counterattack in the game ineffective against the attacks from behind. Pot-bellied counterattack also acts as a reflector (Fox, Falco, Wolf, Mii Rifleman, Palutena).
Fuffi - Super Smash Bros. Ultimate Character Guide
Known as Shizue in Japan (pun on shi tzu, just in case) and Isabelle in English (pun on the bell - "bell" - she wears), fuff is the assistant to the mayor (ie the player) in Animal Crossing: New Leaf. Since then, the character has returned as the Animal Crossing: Pocket Camp tutorial manager and as Tom Nook's assistant in Animal Crossing: New Horizons. Outside of his home series, he also made an appearance as a DLC character in Mario Kart 8 on Wii U before debuting in Smash.
- Franchise of origin: Animal Crossing
- Origins: Fuffi is thebrisk assistant to the mayor, known for her unwavering sense of duty and her kindness that borders on the surreal. Somehow, he also finds some free time to cultivate some passion, such as television programs. There's more to her angel face than that, given the sinister chuckle she lets out when asked to scold one of the other inhabitants ("I can be very persuasive"). Recently, the (sadly missed) simultaneous release of Animal Crossing: New Horizons and DOOM Eternal kicked off (in the eyes of fans) a friendship between her and the Slayer, which the creators of their respective games acknowledged with great pleasure. .
- Gameplay: Although an Eco Character moveset would almost make sense at this point, Fuffi boasts completely different moves by the Dweller. The only exception is In your pocket! (B), which incorporates the same “pocketing” mechanics for bullets and objects that we have already described. Fishing pole (↔ + B) precisely extracts a rod, with which to grab opponents or leave the hook on the ground to set a trap. Fuffi's version of Flight with balloons (↑ + B) incorporates a swing, but remains equally generous. Trap of Gironio (↓ + B) buries the same missile that the Dweller uses as a special lateral move, but in the case of Fuffi once the trap is triggered (also manually, with ↓ + B) the rocket starts upwards, dragging the target with it before exploding.
Concluding details, thirteenth episode: attacks with exhaustible resources, versatility, crazy stall
Introducing the Inklings to the characters in our Super Smash Bros. Ultimate guide, a reality already seen in the beginning with Olimar and Daraen is evident: with some fighters, versatility pays off. In fact, there are characters with whom you have to manage your own resources, As exhaustible. Let's take the Inklings for example: some of their attacks (aerial, powerful) avoid using ink, while others (B + directions, right analog lever, combo with A in place) take advantage of this mechanic. The ideal is distance yourself enough from the opponent to retrieve what you need, and to miss as few attacks as possible.
Characters of this type are the least suitable for beginners. In general, there is a mechanic ("crazy stall”On the official website of Brawl, or Super Smash Bros. DOJO !!) which gradually decreases the damage inflicted by repeating the same move several times in a row. Ultimate has increased the dose by penalizing those who exploit them too many times in a row dodge, making them slower and, therefore, punishable. Knowing how to vary the moves is already important with Mario; now that we've come to the Inklings, Daraen and Olimar, versatility has become vital. You'll become more aware of this later when we talk about DLC fighters like the Hero and Steve.
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