Please note:
The solution is based on the US version of the game for Xbox 360. There may be deviations from the Spanish version and / or for other platforms.
Pirates of the Caribbean
Below, the levels connected to the world of "Pirates of the Caribbean".
London - Level 1
The recoverable items will be three ships in a bottle, and two friends will have to be rescued. Starting the level, hit the crates along the right area to cause the Mickey Mouse clones to be released. Go down the stairs, then hit the attack button to break the crates; remember to recover the coins scattered around the level, you will need them to unlock the next worlds.
Go down to the lower level, move to the cannon and hold the "use" button. During its pressure, you can move the barrel to the right, then jump to the support to go and build the cannon. Complete the inspection of the area by recovering as many coins as possible. Next step - the construction of the cannon. Jump on the cannon by pressing the "use" button while you are close to it. Move the cannon to the area below, firing at the targets - remember to blow up the wooden door on the far right side, recovering a large coin. Shooting at the door marked by a target can retrieve the ship in a bottle.
Then shoot the targets under the bridge - its platforms will position themselves and you can proceed to the right. Go up the stairs to the left, move to the first platform, then jump to the second. Double jump to get to the third one, remembering to take the ship in a bottle along the way. When you reach the opposite side of the bridge, you will have to deal with the first enemies - being the first "approach", you will be able to eliminate them without problems. Jump on the cannon and shoot the targets, causing the castle gates to open. Move towards the stairs, recovering the key. Go down to the lower level on the left, taking the key to the treasure chest; drop it on the ground for a moment to fend off the enemies, then use it on the crate. Finally, remember to retrieve the third ship in the bottle, to the right of the stairs, on the far right of the play area.
London - Level 2
As soon as the level starts, start smashing all the crates to recover as much of the mouse-coins in the area as possible. Also locate the ship in the bottle to the right of the cargo nets and retrieve it immediately. So walk towards the fire grate on the left, holding down the "Use" key to start moving it, with the aim of placing it under the cargo nets. This way, you'll burn them, knocking out a piece of the cannon and some crates. Retrieve the coins from the chests, then bring the piece of cannon to the appropriate support to proceed with the assembly of the cannon itself.
Jump over the cannon and dive right, hitting the targets on the crate to break it in two. Go up the stairs, pressing the levers on the wheel to move the stone bridge. When you reach the opposite side, go down the stairs to the green lever, press the "Use" button to move it and close the bridge. Run along the bridge and retrieve the cube. Move left, get on the cannon, dive across the bridge. Jump on the elevator, use the green lever to move it, reaching the cannon on the upper level. When the elevator reaches the top, you'll have to deal with a brute - we recommend using the power-up recoverable from the VIC cube. Go up the steps to the right, retrieve the ship in the bottle under the cargo net. Approach the green lever, turn the wheel to the right, then take the lever and bring it to the switch near the gate. Place the lever in the switch, use the lever to open the gate and push back the enemies in the area.
The third ship in the bottle can be located under the spinning wheel - grab it before exiting the level. Then use the grate to burn the cargo nets and retrieve the coins that come out. Exit through the portal.
London - Level 3
Repel the enemies and recover the coins, head to the building on the right to retrieve the first ship. Walk to the right, stand next to the traps and do a "ground slam" to destroy them. Keep heading towards the city. After defeating the enemies, get a power-up near the blue cubes. Watch out for the cannon: approach it immediately and attack it.
Collect the water balloons next to the buildings, throw them at them to put out the fires. A ship in a bottle can be retrieved from the lower right area. Having put out all the fires, take control of one of the cannons in the harbor, shoot the moving ship. When the ship has passed, shoot the targets on the sails of the small boats, causing them to sink. A subject dressed as Iago will therefore appear in the center of the play area. Walk towards him and free him, thus unlocking the corresponding costume.
Queen Anne's Revenge - Level 1
Jump from the lifeboat to the deck of the ship. Collect the coins, then use the gate to burn the cargo net, retrieving more coins. Head right and retrieve Triton's sword. Bring it to the slot next to the skeleton on the left and insert it. Walk along the plant that will stretch from the bridge itself, going to retrieve the bottle.
Pull out the sword, continue forward and insert it into the slot next to the lifeboat, causing a ladder to descend. Climb to the platform above. Pull the green lever, retrieve the VIC cube, then go down to the enemies and defeat them. Retrieve the coins and hearts they will leave on the ground, grab Triton's sword and go down the stairs. Other enemies to eliminate, so place the sword in the slot next to the ship, near the skeleton, causing the creation of a new passage along which to make your way. Then place it back in the slot in the center of the bridge, causing an explosion. Drop down to the next ship, which will start attacking you. Move to one of the cannons, shoot the ship.
Repel the brute thanks to the powers conferred by the VIC cube. Smash the crates, retrieving the coins. Move the wheel made of bones to the special slot near the cannons. Turn the wheel clockwise, jump to the platform that appears. Climb the rope ladder on the left; jump on the platform that will come on stage, then on the bridge to the right. Break the crates on the side of the ship, then turn the wheel clockwise again, bringing down an elevator connected to a slot - insert the sword into the slot, climb the ladder back to the bridge, then return to the wheel and turn it counter-clockwise. to make the elevator go up, bringing the sword of Triton to your level. Having defeated the enemies that appear, retrieve the sword and place it in the slot next to the skeleton; enter the hatch that will open, completing the level.
Queen Anne's Revenge - Level 2
Get rid of the enemies, go up the stairs to get the sword of Triton. Place it next to the skeleton, walk to the bridge and get the first ship in the bottle. Place the sword next to the door, go up the ladder and then the stairs. Get rid of the enemies and move towards the wheel, turn it clockwise, making the platform go down. Destroy the spikes, so you can proceed undisturbed towards the bridge.
Push the enemies back onto the bridge, grab the sword and place it on the crane platform. Jump on the platforms that will be created, thus recovering the coins. Turn the wheel counter-clockwise, bringing the platform back up. So insert the sword under the mainmast, go up the ladder, pull the green lever, go back down and place the sword in the slot on the side of the ship.
Platforms will appear that will allow you to go and get the key; return it to the chest next to the tree to get a blue star. Now place the sword next to the deactivated traps. Get carried up the stairs to the top, turn the wheel clockwise and place the sword on top of the stern of the ship. Position yourself on the footprints; when the cage projects towards you, flip the switch and grab onto the cage, jump over the rail and take the ship in a bottle. Now place the sword in the other slot on the stern of the ship, opening the doors to the captain's cabin, which leads to the next level.
Queen Anne's Revenge - Level 3
Go up the stairs to the left, pull the green lever to open a cell and locate a wheel - take it to the main floor and place it in the right position. Then pull the lever next to it. Take the ship in a bottle. Turn the wheel clockwise, take the sword and bring it to the slot in the center of the floor. Take control of the cannon, start shooting to move the ship.
When she's gone, go up the top left ladder and pull the levers to retrieve a key. Take the other green lever from the cell, go back to the main floor and place it in the switch on the right, pull it to open a cell and retrieve the ship in the bottle. Having rejected the brute, stand on the footprints along the walkway to the right, then grab the cage to be led to the last bottle.
Now use the cannons to destroy the looming ship, so go free the prisoner.
Fountain of Youth - Livello 1
Walk towards the cursed fire, place yourself on the footprints and press "use". Become a zombie, walk to the water. Hit the coral, causing it to float upwards. Take the coins, go down to the water. Wait for the swords coming out of the sea to proceed towards the back of the play area, run along the narrow passage and continue to the right. Having taken the key, go back along the same passage. Retrieve the blue star from the chest. Go back through the dangerous area with the spears, using the fire to become human.
Kill the enemies, jump to the back platform. Left, jump to the rock platform. Retrieve the first ship, then knock the enemies back to the right and run to the VIC cube. Use the cursed fire and dive into the water. Left, wait for the spears to go away and enter the alcove, pull the green lever to open the gate. Move left and destroy the coral.
Back on the ground, walk left and move the cannon part on the pedestal. Shoot the targets until the passage near the statue opens. Move the cannon to the right, shoot the targets in the door, grab the bottle and walk to the right. Jump across the platforms, then proceed beyond the exit.
Fountain of Youth - Livello 2
Move to the right and fend off the enemies. Use cursed fire to turn yourself into zombies. Jump into the water. Walk to the left, attack the coral and let the wooden platforms carry you to the surface. Walk right underwater. Pull the green lever, get past the mines and grab the coins. Go back now, transforming yourself back into human.
Walk along the harbor and press the "use" key to get carried away by the duck. Shoot the targets, you can then use the barrels to proceed forward. When you reach the port, get off the duck and repel the brute. Jump across the barrels to retrieve the ship in a bottle. Destroy the base of the cannon. Pull the green lever, jump on the duck and travel to the right. Hit the target on the door, opening a passage between the platforms. Then shoot, using the duck cannon, at the target on the gate. Retrieve the key, then jump from the duck and go get both the next key and some nearby coins. Once you reach the nearest cursed fire, transform into a zombie. Take the key and dive into the water. Open the chest, return to the mainland and return to human. Go through the mines and shoot the cannon at the target on the wooden door.
Travel to the harbor, proceed beyond the exit to get to the next level.
Fountain of Youth - Livello 3
Collect the coins, then go down to the area on the left. Having repelled the enemies, grab the bombs and throw them at the targets on the wooden doors. Retrieve the ship in the bottle from beyond the lower left door. Turn into a zombie, go down to the water. Pull the lever, go through the passage with the spikes, cut the coral to get to the second ship in the bottle, hidden under the statue of the head.
Move the cannon piece along the ramp to the right. Walk on the switch, causing platforms to rise. Use them to get to the cannon, so get rid of the enemies and shoot the siren. Tears will fall on the ground: take one and carry it towards the fountain. Collect a bomb on the right, throw it towards the nearby door. Grab the key, run down the ramp to the right, throw the bomb to the next door (associated with a red switch), retrieve the ship in a bottle.
Go to the mermaid (she will have moved), make her cry again and take the tear. Repelled the other enemies, shoot the siren again and recover the last tear. Approach the central cannon and free Jack, getting his costume.
Alice in Wonderland
Below, the levels connected to the world of "Alice in Wonderland".
Wonderland Woods - Level 1
Get rid of the enemies and take the small clock in the center of the play area. Place it in the slot next to the stairs, making them go up. Climb them, then hit the flower with the clock, freeing the clock itself. Grab it and carry it down the stairs. Place it in the alcove to get the key. Use it to open the chest at the top of the stairs. Go through the next door.
Move the checker on the round pads next to the garden gate. Left, turn the wheel to fill the pool. Walk along the leaves, retrieve the platform, move the checker along the leaves to the second platform near the gate. Jump on the red switch, go up the stairs, go through the door and proceed along the following platforms.
Go up the stairs to retrieve the first check, go down and place it on the platform. Place the clocks in the slot on the back, picking up some containers. Climb the stairs again, jump along the containers to the platform on the left, where there is another checkmate. Bring him to the ground, place him on the platform. Drop down and place the clock on the bottom slot, clearing your way to another check, to move to one of the remaining slots.
Jump on the red switch in the front left area, the pool will dry up and you can take another check and place it in the last remaining area. The gate will open; use the cannon as a barrier to avoid being hit by the brute. Take the clock up the stairs, place it in the slot on the right, opening an alcove. Take the bottle, proceed to the exit.
Wonderland Woods - Level 2
Having repelled the enemies, jump on the hat and dash towards the platform. Go through the door to get to the mushroom, take the bottle. Go down and retrieve the key. Jump to the ground, hit the flower bomb. Grab the bomb and throw it at the target, opening a door. Insert the key in the chest, recovering the blue star. Jump to the nearest platform, grab the clock. Place it in the slot, causing a bridge to appear. Get over it.
Get rid of the enemies, move the hat to the right and place it to the right of the bridge; dash up to retrieve a clock from a flower. Now bring the clock towards the beginning of the level, inserting it into one of the slots and creating a passage towards the bottle. Also move the catapult, so as to direct it towards the cups, next to the hat. Jump on the handle to get to a sugar cube. Throw more cubes until all the cups are broken. Use the hat to launch towards the bottle. Move the aim of the catapult and use it to launch yourself towards the alcoves, also breaking some cups. You will find yourself in front of the Roto: do not attack it during its spin; wait for him to stop and be stunned, then approach and hit when he can't hit you. Back off again when it starts moving again.
Place two clocks in the slots on the right, cobwebs and a catwalk will appear. Place a third in the slot next to the stairs, making them go up and completing a path to the lair. Bring the hat up the stairs, then through the various cobwebs. Jump on the hat and dash to the platform above. Proceed to the next level.
Wonderland Woods - Level 3
Jump across the ravine to the right, then on the red switch, use the trumpets as bridges. Go up the stairs, hit the flower, grab the clock and go down the stairs. Place it in the slot at the bottom of the stairs, opening an alcove. Take the bottle, place the clock in the starting area to cause the vines to move and take a candle. Move the candle along the bridges, place it under the teapot, starting to heat it. When it boils, move the spoon along the bridge, bringing it to the salt shaker on the right to create a catapult.
Eliminate the enemies, take the clock and place it in the slot under the root on the right. Go up the stairs, jump on the container and then on the root, recovering a bottle. Go back to the spoon, jump on the handle to throw the sugar cubes at the cups, breaking them.
Make your way forward, fending off the enemies. Pull the gift to the right of the cake, opening the cake and retrieving the third bottle. Place the clock in the slot next to the gift. Retrieve the key, take it to the chest next to the stairs to get a blue star. Bring the clock towards the stairs, causing them to move. Head to the candle next to the entrance, move it along the stairs. Jump on the red switch, go through the trumpets and place the candle under the teapot - then retrieve the spoon. Move the spoon towards the salt shaker, creating a catapult. Get rid of the Rotor, jump on the spoon handle to throw sugar cubes at the cups, destroying them. Proceed to the final area, aim the catapults using them to destroy the stacks of teapots. You can then walk along the plates to finish the level.
Video - Lion King Levels Trailer
Over the Castle Wall - Livello 1
You will initially have to cross a bridge made up of some floating wooden heads. Each being is associated with an open mouth, if centered it will make you fall into the water. So jump on the red switch to close the mouth before jumping. On the opposite side, get rid of the enemies and bring the hat to the balcony, under the green hat. Throw yourself into the air. Back on the ground, you'll need to use the hat to reach the floating bottle - jump on the switch to the right to close the mouths of the heads, jump into the hat and drop down along the other hat, retrieving the bottle along the drop.
Back to the hat, jump up as soon as the green hat has passed the balcony; press the four red switches to open the door to the next area. Go down to the lower level, push back the enemies. Place the hat under the yellow hat. Jump to the next hat and project towards the yellow, arriving at a moving platform. With the enemies back, grab one of the clocks they left behind and place it in the slot on the left, causing a flight of stairs to appear. Place the hat next to the door. Jump in and dash to the blue hat when the other blue is under the bottle. Use the hat again, making sure that the blue hat is on the far left of its path. Jump up and move in such a way that you land on the platform with your heart. Take the heart, bring it to the right and place it in the appropriate stone cube.
Now place the hat under the purple hat, use it to carry yourself forward. Wait for the opening of the next hat to point towards the ceiling, then dash forward to retrieve the bottle. Landed on the painting, retrieve the clock, then go down to the ground and place it in one of the two slots on the right. Get rid of the enemies, go back to the left and take a second clock by placing it in the free slot on the right, opening your way beyond the barrier. Go up the stairs. Defeat the enemies, walk to the right destroying the traps. Locate the grate along the right side of the room, move it under the two cargo nets on either side of the double doors. Get rid of the enemies, then move the hat to one of the platforms along the right wall, using it to get to the top of the platform with the two cages. Move either one to find a bottle. Move the cages off the platform, drop down to the right. Move the hat to the next platform, use it to reach the top. Move the third cage off the platform. Bring all three cages in front of the monster, who will open them, causing clocks to fall.
Grab one and carry it to the entrance. Follow the path that goes down along the opposite side of the play area. Place the clock in the slot to complete the path to the right. Approach the Bandersnatch, locate the fire grate, move it down, use it to burn the nets and open the cage on the opposite side. Pull the green lever to cause a walkway to appear. Jump to the switch on the left, causing a cage to rise always to the left. Move along the walkway, jump to the platform for the second bottle, then to the switch in the cell to cause the platforms to extend again. Repeat the procedure, this time hopping on the red switch on the right.
Take the key from the cell on the right, proceed to the lever, pull it and walk along the walkway to the chest. Retrieve the star, pull the lever again to go back. Place the three clocks in the three slots in the center. Climb the stairs near the entrance, jump to the raised platform, then to the floating painting, and then up to the pillar, arriving at the wooden platform. Take the eye of the Bandersnatch, place it in the tube to make it reach the right slot. Get off and head to the Bandersnatch. Jump on his tongue to get to the balcony which will allow you to finish the level.
Over the Castle Wall - Livello 2
Defeat the enemies, walk to the right destroying the traps. Locate the grate along the right side of the room, move it under the two cargo nets on either side of the double doors. Get rid of the enemies, then move the hat to one of the platforms along the right wall, using it to get to the top of the platform with the two cages. Move either one to find a bottle. Move the cages off the platform, drop down to the right. Move the hat to the next platform, use it to reach the top. Move the third cage off the platform. Bring all three cages in front of the monster, who will open them, causing clocks to fall.
Grab one and carry it to the entrance. Follow the path that goes down along the opposite side of the play area. Place the clock in the slot to complete the path to the right. Approach the Bandersnatch, locate the fire grate, move it down, use it to burn the nets and open the cage on the opposite side. Pull the green lever to cause a walkway to appear. Jump to the switch on the left, causing a cage to rise always to the left. Move along the walkway, jump to the platform for the second bottle, then to the switch in the cell to cause the platforms to extend again. Repeat the procedure, this time hopping on the red switch on the right.
Take the key from the cell on the right, proceed to the lever, pull it and walk along the walkway to the chest. Retrieve the star, pull the lever again to go back. Place the three clocks in the three slots in the center. Climb the stairs near the entrance, jump to the raised platform, then to the floating painting, and then up to the pillar, arriving at the wooden platform. Take the eye of the Bandersnatch, place it in the tube to make it reach the right slot. Get off and go to Bandersnatch. Jump on his tongue to get to the balcony which will allow you to finish the level.
Over the Castle Wall - Livello 3
Begin to take the cards and bring them to the heart-shaped table in the center of the room, fending off the enemies. When the queen comes down, take the bottle. Visit the corners of the room to find some cards near the checkered platforms. Retrieve the hat on the platform to the left. Place it on the appropriate pad, using it to climb. Retrieve the second bottle. Move the hat towards the center of the floor, launch into the air to get the blue star.
Move the hat to the pad on the right. Retrieve the bottle, so watch out for the queen who will return to the charge. Collect the other three cards, two of which are on the paintings on the sides of the doors. Take the clock on the back, to the right, place it in the slot next to one of the doors. Jump to the platform, then to the painting. Move the clock to the slot on the opposite side of the room, repeat the procedure. Dodge the queen's lasers, recovering three more cards. Finally, having 12, jump to avoid the bars, recovering three more cards to complete the objective. So go free the guest to unlock the Goofy costume.
Inside the Red Castle - Livello 1
Go down the stairs, recovering the symbol of hearts. Having got it, go back up. Move to the right, place the heart in the slot of the same size. Get rid of the enemies, get the sword symbol on the right. Using the hat, dash towards the tree to retrieve the coin symbol. Go down and take it to the special pad. Retrieve the sticks next to the crate, take these to the pad too.
The golden gates on the right will then open. Proceed to the next area. Get rid of the enemies, take the sticks; watch out for the arrows coming from the catwalk on the right - press the switch and then try to get past the gate quickly, so as not to be hit. Place the stick symbol in the slot in the center. Use the footprint pad to open a gate. Jump on the hat, dodging the arrows coming from the sides. Retrieve the bottle in the center.
Get the diamond symbol, jump on the switch, then into the hat. Go through the gate and place the symbol in the pad. Jump onto the footprint pad to open another passage. Retrieve the bomb, throw at the target on the right, creating a shortcut. Jump on the red switch and run past the gate. Grab the heart, jump on the two red switches and return to the center pad. Then open yet another passage using the footprints, go over the sidewalk, take a bomb and throw it at the target to get to the sword symbol. Return it to the center pad to open the exit.
Inside the Red Castle - Livello 2
Push back the enemies, hit the grass on the left to cut it and get the first bottle. Retrieve the stick card, return it to the slot in the center. After defeating the enemies, jump on the switch above the platform where you found the stick card. A ball will be thrown. Move left, jump to the platform of hearts and deflect it to the right. When it passes the green heart on the far left, swerve the platform to the left again. Approach the platform at the front of the play area. Turn it to the right. When the sphere approaches the ravine, deflect it to the left. The sphere will reach the end of the path and you can take the diamond card, bringing it to the slot in the center.
Grab the catapult and aim for the target on the left. Hit it to move a piece of track into the area. Then hit the target on the right. Take control of the catapult on the left. Aim at the target on the pillar, shoot to get a key out. Use it to open the chest on the right, recovering a blue star. Now throw the ball. Jump on the platform switch, then head to the front platform of hearts, turn it as soon as the orb approaches the small ravine. Take the heart card and lead it to the slot in the center.
Push back the enemies and launch the last sphere. Proceed to the switch in the center; when the sphere is at the end of the path, jump on the switch to activate the steam. Turn the platform of hearts to the left, move to the front area, jump on two more red switches to make the ball go over the gap. Retrieve the card of swords and bring it to the center to open the exit from the level.
Inside the Red Castle - Livello 3
Right, get rid of the first bunch of enemies, waiting for the Jabberwocky to appear. Wait for him to throw his hands to the ground, jump to dodge the shock waves, and hit the hand itself. Then a target will appear, throw a bomb in his direction to destroy the hand. Retrieve the bottle, then repeat the procedure on his remaining hand. Once the second bottle is taken, targets will appear on the monster's arms: throw bombs to pulverize them. But beware of enemy attacks: he will now be able to breathe fire at you. When the opponent falls to the ground KO, you will have to hit him on the head; it will open its mouth, showing a target: throw a bomb towards it to defeat it definitively. Grab the last bottle and free the guest to complete the level.
The Lion King
Below, the levels connected to the world of "The Lion King".
Lower Pride Rock - Livello 1
Grab the coins, climb the ramp of rocks and retrieve the bombs. Grab the key and take it to the chest at the bottom of the ramp, recovering a blue star. Throw a bomb at the rock next to the key. Jump, grab a bomb and throw it at the rock on the other side of the cage. Jump on the red switch, opening the cage below.
Having repelled the enemies, use the cannon to destroy the rocks on the right. Destroy the tree with a bomb, jump on the switch to open a cage on the left, retrieve the second worm. Jump forward, grab a bomb and throw it towards the tree on the right. Move to the right, walking along the trunk of the tree to bring a seed to the right, plant it in one of the holes in the ground. Throw a water balloon to make it grow. Plant a second next to the first, using water to create stairs leading to the exit.
Get rid of the Roto, then jump on the red switch next to the bombs, go down to the platform to get the third worm. Jump across the leaves to reach the exit.
Lower Pride Rock - Livello 2
Grab the coins, fending off the enemies that attack you. Jump on the red switch next to the bomb pile, drop down to the platform to retrieve the first worm. Throw bombs at the three rocks marked by the targets. Jump up the stairs, then drop down to the ground to the right. Plant the seed and hit the trap next to you. Take another seed, plant it next to the first one. Repel the enemies, then throw water balloons at the seeds to make them grow. Then shoot a bomb at the two rocks on the left, recovering a key to use to open the nearby chest and recover a blue star.
Collect the second worm between the two rocks on the right. Then go up the stairs, arriving at the tree. Jump along the leaves to the right. Take a seed from the tree, plant it on the rock platform, then give the plant water to get to the worm. Take the gear and place it in its proper place, push back the enemies and turn the handle clockwise to cause the crate to drop. Go out.
Lower Pride Rock - Livello 3
Grab a bomb and throw it at the rock next to the gear. After the explosion, retrieve the worm that was previously hidden behind the rock. Move the gear to the area next to the cage. Turn it clockwise to open the cage itself, retrieving some water balloons. Get rid of the enemies, then blow up the rocks on the left and jump on the switch. Proceed along the path that leads to the star. Throw some water balloons at the fire so you can then proceed down the ramp.
Throw a bomb towards the tree, creating a bridge to the right. Get rid of the enemies, extinguish the fire under the tree using water balloons. Take a seed and bring it to the right, placing it in the hole next to the platform. Give it water; when it grows up, knock back the enemies and move the cannon piece towards the turret, using it to shoot the target on the left. Also fire to the right, stopping the flow of falling rocks.
Throw a water balloon to the rocks on the right, retrieve the second worm, jump to the platform on the left to get the gear; place it in the slot in the center, turn it clockwise. Shoot the rock at the top of the central platform. Jump to the platform, retrieve the third worm, free the guest.
Elephant Graveyard - Livello 1
Go down to the bottom of the bone steps. Get rid of the enemies, grab a water balloon from the left front area, throw it towards the tree. Jump on the leaves and then on the nearby platform. Move the cannon towards the ground, then towards the appropriate position. Jump on the cannon, move it to the left. Hit the door causing it to explode.
Move the cannon to the right, blow up the barrier. Take the lever, use it to open the nearby door, beyond it you will find water balloons. Use them to water nearby seeds. Jump on the leaves, then to the platform. Retrieve the key, take it to the chest and retrieve the blue star. So jump to the plant on the right to reach the area above.
After defeating the enemies in the area, move the barrel to the turret on the left. Shoot at the door to retrieve the lever. Grab it and take it to the platform with the footprints. Begin lifting the first door, locating a second barrel along the right side of the play area. Take him to the turret, start shooting at the pillars - hitting them, they will create steps. Push back the enemies. Jump on the red switch, drop to the platforms below, pull the levers to raise a skull to reveal the exit, and proceed forward.
Elephant Graveyard - Livello 2
Throw a water balloon at the seed in the left corner, jump on the leaves to get the larva. Throw another water balloon at the seed in the center of the platform. Get rid of the enemies, jump to the nearby plant to get to the cannon piece. Bring it down to the right to place it on the appropriate position, get ready to hit. Jump on the red switch. Go down the platforms to retrieve the second worm.
Hit the three aligned targets to create a bridge. Jump to the platform where you recovered the barrel, then jump across the bridge to get to the platform on the right. Pull the lever on the opposite side, opening a door at the bottom. Retrieve the balloons, grab the key next to the lever, jump across the bridge again to get to the chest where you can retrieve a blue star. Throw a water balloon at the seeds to the right, jump to the tree, then to the nearby platform to get the bone key. Move the key into place, next to the next key, then fend off the incoming enemies. Move the cannon to the right, hit the target to cause a platform to drop. Jump to the stone platform to get another bone key, joining it to the other two.
With the enemies back, jump across the keys and then across the platforms that will appear. At the top, take the worm on the left and move towards the exit.
Elephant Graveyard - Livello 3
Jump on the red switch, then to the platform below, then to the key, causing an airflow to activate towards the geyser. Follow the lines that lead to a round platform. Jump on it and let yourself be carried away by the geyser. Jump to the next platform. Repel the enemies, then place the new key next to the previous key.
Jump to the second key and follow the line to the next geyser on the left. Let yourself be transported to the platform above, locating another key. Bring it to the organ, place it next to the second key. Grab a water balloon, jump to the platform above. Grow the tree, get the worm. Take yet another key, take it to the chest to retrieve a blue star. Use the cannon to hit the target on the far left, knocking down a platform with a worm on it. Grab it, then jump to the third organ key and follow the lines to a geyser in the front right corner. Let yourself be transported towards the cannon part, move it up to the ground level, place it on the appropriate position. With the enemies back, shoot the three targets on the doors to the right. Retrieve the fourth key, place it on the organ.
Jump on it, follow the line to the last geyser; retrieve the last key and place it next to the previous ones. Dodge the Brute's attacks, then jump across all the keys, one at a time, causing the host to fall - free him to get Nemo's costume.
Upper Pride Rock - Level 1
Jump to the socket and remove it to stop the lava flow. Enter the cave containing the key, use it on the chest to the right to get a blue star. Go up the ramp. Walk left, arriving at the lava lake. Jump on the duck, starting to sail. Stop at the harbor and jump to retrieve the worm. Then continue to the island. Shoot the hyenas with the cannon - hit 20 of them.
Also remember to hit the target on the right side of the lake, creating a stone passage that will allow you to catch the second worm. At the beach, go up the steps to get to the bridge. Jump across the bridge, turn the gear to proceed beyond a stone door. Move the barrel towards the turret, shoot the target on the rocks, creating steps. Go up and flip the switch, proceed beyond the door that will appear. Go back to the cannon, shoot the target near the lava flow. Take the worm.
Upper Pride Rock - Level 2
Get rid of the enemies, remove the grip and place it on top of the geyser on the left, causing the lava flow to deviate; an elevator will be raised.
Take a bomb, throw it towards the rock with the target. After the explosion, get the worm. Get carried to the top by the elevator. Move the gear, get off. Proceed to lead the gear to the right. Leave it there, then remove the plug and place it on the lava geysers to the right. Walk on the platform, being transported to the top. Move the gear from the top of the elevator to its own position, then turn it to cause the bridge to descend.
Right, drop to the ground and walk along the bridge. Repel the enemies, grab a bomb and move towards the stones marked with a target; hit it to open an alcove. Jump on the red switch to stop the lava flow and run inside the alcove, removing the grip.
Place the grip on one of the lava geysers, then retrieve a previous grip and place it on the second geyser. You can then proceed forward without the lava wall obstructing you. Jump over the lava trench, move to the back to get a gear. Let the elevator platform go up, make your way forward and move the gear into the appropriate slot. Get rid of the brute, turn the gear to the left so that the lava flow descends towards the stone platform. Pull the green lever to send the lava towards the channel, jump to the platform.
Move right, pull another green lever. Go through the new passage, take the key. Go back and place the key next to the lever. Take the water balloon and throw it towards the seed. Jump on the tree, get the worm. Turn both gears so that the flow proceeds from left to right. Pull the green switch, then return to the platform and get carried up. At the top, open the chest with the key.
Grab the star, retrieve a rock and throw it at the target on the right. Take the plug and place it on the lava geyser. Throw a water balloon to the left and use the tree to go and retrieve some other holds, placing them on the next geysers and stopping the eruption, thus completing the level.
Upper Pride Rock - Level 3
Retrieve the missing piece of track and place it on the middle tracks. Get rid of Roto, then throw a ball of water at the seeds left and right to retrieve two worms. Jump on Simba's train, shooting at the red targets around you. When the train stops, you'll have to deal with Scar. Locate the targets that appear over his shoulders moments before his attempts to hit - if you manage to hit him preemptively, he won't hit you.
After taking a few attacks, Scar will expose the target on his belly - shoot to avoid a surprise attack. When his HP is nearly zeroed, the number of targets you need to shoot at will become two - both in his mouth. After a while, they will move towards the belly - and, once again managing to hit them, Scar will be defeated.
Then take the battery on the left, placing it on the back and under the worm. Jump on the battery and dash up to get the third worm. Move the battery to the right, use it to reach the key on the platform above. Take it to the back where you will find a chest with a blue star. Free the guest to finish the level.
Monsters Inc
Below, the levels connected to the world of "Monsters Inc".
Monsters Training - Livello 1
Retrieve the key on the right, returning it to the chest on the left. Go up on the four switches, then go through the door that will appear. Pull the lever to the right in the first room, causing a platform to rise, which will then allow you to retrieve a badge. After defeating the enemies, go through the door to the next room. Climb on the switch, jump on the platform that will drop.
Get rid of the enemies and pull the lever on the back. Climb on the switches and drop the cage. Pull the levers on the back, then the lever on the right front of the room. Jump to dodge the laser, retrieving the badge, and making your way to the next room. Pull the lever on the back causing a reverse gravity. Once the enemies are down, jump on the switches on the ceiling. Retrieve the badge and make your way to the next room. Pull the nth, get rid of the enemies, bring the badge to the reader and go through the door. Other enemies, then pull the lever to the left, then the lever in the front right area, activating the two laser beams. Pull the lever in the front left area, reversing gravity. Defeat the enemies and pull the lever to the left on the ceiling. Grab the badge, go through the door, jump to the red switch, then to the next platform.
Pull another lever, retrieve the tank and go through the door. Get rid of the enemies and place the tank inside the power plant. Locate the door on the left, go through it and pull the lever on the back, causing a gravity reversal, which will allow you to take the nut on the ceiling. Then pull the other lever, still near the ceiling, to go down to the ground and pass the door.
Monsters Training - Livello 2
Defeat the enemies by moving to the right. Go up the stairs, wait for the door to move towards the dice, then go through it to get it. So wait for it to move to the right, beyond the barrier. Go past it again, jump on the switch to cause it to drop, then head right - get rid of the enemies. Right again, take the key to the chest, getting a blue star.
Jump on the mobile elevator, pull the lever. Jump to the left arrow, then jump left again to get the other dice. Pull the lower left lever, move right beyond the barrier. Make her go up to reach the door, go through the room. Pull the lever to scare the kid, take the container and take it to the other side of the door. Go down the stairs and plug the container into the socket. Go through the door on the main floor, scare another kid, go down to the bridge on the right. Get rid of the enemies. You will now need to locate the three pieces of door and connect them to the semi-destroyed door. The first is next to you, place it and then head left. Jump on the mobile elevator, move it to the right, make it go up. Jump to the wooden platform, then to the roof. Once you have taken the piece, bring it up to the frame. Right, use the door next to the exit to get to the balcony. Take the last fragment and bring it back to the frame.
Once the door is complete, go through it. Pull the lever scaring the child, bring the container to the socket next to the exit, then exit.
Monsters Training - Livello 3
Move towards the center, take the badge, bring it towards the reader. Jump on the four switches to the right, opening a door. Collect the dice. Once the badge is used, move beyond the yellow door at the bottom, thus arriving at the yellow door at the top. Take the container, get off the platform, bring it to the appropriate slot. Go through the white door to get to the second container, also place this in the slot.
Repel the enemies, grab two more containers, take them to the slot. Other enemies to face will follow, so you can finally get the dice. The third group of doors will be slightly different - the colors of the doors at the bottom will change all the time. Wait for the door you are now in to turn the color of the top doors (with the container next to it), and then return both containers to their slots. After passing the third set of doors, retrieve the dice on the right. Defeat the wave of enemies, then start working on the fourth set of doors. We recommend staying positioned near the lowest door; when the door at the top (the same color) is next to the container, move forward and bring both containers towards the slots.
Get rid of Roto, then reach the blue star to upgrade your equipment. Now you will have to move two tanks; you can do this by pressing the arrows near the lever - move both tanks towards the slots. Finally, you will have to free the last rhymed subject in the area, thus unlocking Timon's costume.
High in the Himalayas - Livello 1
Take the lantern. Slide down the frozen slope, grab the cube. Beware of the steam: if it hits you, you will be covered by a block of ice - you will have to repeatedly press the "use" button to get rid of it. Using a lantern, walk to the front area, melting the ice around you. Right, destroy the gear, then turn it to open the door that leads to the cave. Grab the snow cone on the left, returning it to position on the monster's hand.
Go back to the area where you got the cone, then jump into the river on the right. Collect the dice that float in the air, then - after crossing the river - you can retrieve the second snow cone, to be brought back to the monster. So take the key next to the snow cone on the right, bringing it back to the chest and getting a blue star.
The last cone is located on the top platform. Use the lantern to melt the ice blocks, then use the stones as steps to get to the piece of door. Bring it to the left, fighting the enemies. Position it appropriately. The second can be located along the left section of the level, in the area at the bottom, created by the crevasses. Having taken it, take it back to the door.
The last piece is located in a last lowered area, to the right of the frame. Take him to the door to complete the repair. Proceed forward to retrieve the last snow cone, bringing it back to the monster to reach the exit. Fight the Roto, then exit.
High in the Himalayas - Livello 2
Proceed to the left of the entrance, retrieving the first pair of dice. Melt the ice blocks, leaving one on the right. Advance to the right, knocking back the enemies. Use the lantern to melt some of the subsequent ice blocks, leaving three on the left. Jump up to retrieve the die. Go up on the red switch near the platform on the right, open the door and collect the coin.
Go back to the snow machine. Proceed to the right, shoot the target to cause it to appear in the bridge area. Proceed forward, get rid of the enemies, then shoot the next targets to spin the wheel, opening the door to the right. Take the piece of door, leading it to the area on the left. Repel the enemies, move the piece towards the river and proceed to the platform where the dice are located. Having got them, you will unlock a work of art.
After defeating the enemies, use the lantern to melt the ice, then take the piece of door and bring it back to the appropriate area. After the door, take the container on top of the platform, taking it to the energy source near the exit, so as to unlock the rest of the level.
High in the Himalayas - Livello 3
Get rid of the enemies, trying to avoid them building traps. Move the gear, examine the play area and proceed to the far right of the level, destroying the ice surrounding the first die.
Having got it, go down to locate a key. Take it back to the ice wall, melt all the blocks with a lantern. Bring the key to the platform above. Open the chest and collect the blue star. Turn the gear, waking the monster. Get rid of the enemies, jump on the means of transport usable in the snow. Shoot the targets to create a bridge, reaching the snow cone on the platform above.
The second pair of dice is behind the targets. After creating the bridge, walk along the edge of the frozen river. Jump to get the dice, climb the blocks and grab the snow cone, take it to the monster's giant hand. Jump to the right, landing on the destroyed roof. Take the third die, locate the cone on the left at the front of the level. Bring it back to your hand.
Defeated the bosses, melt the ice blocks on the right, jump along the stone blocks, then take the container from the monster in exchange for the snow cones. Take them and lead them to the source of energy. Taking control of the turret, shoot the enemies that open the windows. So go free the guest.
Door Factory - Livello 1
From the left area, examine the colored symbols on the door to the right. Repeat the pattern using the footprint pads. The door will open and you can retrieve a blue star. Get rid of the enemies, go up the stairs. Go through the door next to the wall. Get the dice, go back to the main area. Wait for all the lights to turn green before moving on. Jump on the red switch. Go back to the catwalk, go through the door. Stand on the pad at the edge of the play area, press the use button while the door moves towards you; then restart the mechanism when it moves in the opposite direction. Push back the enemies, examine the doors to the right: wait for them to stop and jump to the back of the play area, then to the platform above, recovering the badge. Go through other doors to the large platform. Repel the brute.
Place the badge in the reader by opening the door. Collect the dice, jump on the red switch to slow down the doors. Then jump along the doors to get to the platform on the opposite side. Push back the enemies, then stop in the central play area. Jump along some other doors, arriving at a new platform. Push the enemies back, flip the red switches to cause all doors to fall, and repeat the cycle. Start moving again, jumping along the rotating turbines. Try to wait for a green light to appear by jumping to the small platform nearby. After two more turbines, you'll also have to go through four doors - jump to the left first, then get carried to the right, then jump to the next set of doors, continuing to the platform.
You will now need to retrieve two canisters to supply power to the door. Defeated the enemies, jump on the four switches before the timer runs out; retrieve the container and take it to the door. Flip the switch to increase the pressure in the tube, dropping the containers and - ultimately - opening the doors.
Door Factory - Livello 2
Get rid of the enemies on the right. Go through the door, exiting through the ceiling. Move sideways, then to the right as the lights turn red. Go through the door on the right. Grab the bombs, throw them towards the doors to reach the opposite side. Retrieve the die, press the red switch and move along the bridge. Press another switch, so that the doors go up to the bridge. Go back and pull the green lever, stopping the doors.
Press the switch to the right to stop the conveyor belt. Go through the doors in sequence. Move to the switches, use them to move the door to one of the three incinerators. Watch out for the lights: when they are all red, a door will open and flames will come out. When they are green, you can proceed. Take the trunk, wait for the trap door to open; then it will close and you can proceed beyond the door, moving the container towards the source of energy.
When the doors begin to move, stand on the pad and hold the "use" button as the door passes overhead. Get carried to the following platform. Having repelled the enemies, jump again, until you reach some bombs. Throw them at the red doors, causing them to explode. Grab the dice, unlocking the painting and making your way to the end of the level.
Door Factory - Livello 3
Left, take the badge, bring it to the reader near the gates. Jump on the footprint pad, a timer will start. You will need to run to the conveyor belt - jump to the next belt as soon as the doors close on you. Jump to the right and get the dice. Go back to the left, dodging the doors and retrieving the key, as well as the blue upgrade star.
Now take the container on the platform first. After defeating the enemies, take him to the power source on the right. The second container is on the platform surrounded by the moving doors, use the bombs to cause the doors to explode so you can take it without problems. Hold the use button, get carried to the next platform. After knocking back other enemies, jump on the brown switch; a platform will move towards you, jump towards it and proceed towards the container. Grab it, then jump on the red switch and get carried back to the energy source. Go down to the area below, flip the switch to increase the pressure in the pipe.
Having taken the container, take it to the source of energy. Jump to the platform, trying to reach the elevated area. Hook to the door, being carried to the next platform and knocking back the enemies. Take the badge at the bottom, place it in the reader to open the gates and start running. Collect all the dice during the race.
Then move to the left and turn the knob, causing a row of doors to go down. Jump to the pad on the right, retrieve the third nut. Jump to avoid the laser beam. Then move the door handle in such a way that you can launch the door itself towards the helicopter. Get rid of the enemies, turn the handle clockwise. Dodge the orbs thrown from the door, then get rid of the other enemies and turn the knob again, sending a third door in your direction.
Dodge the fireballs again. Hit the enemies, then jump to dodge the energy beams fired from the fourth door, and then throw it at the helicopter as well. Get rid of one last wave of enemies, then flip a switch to cause a platform to drop. Walk to the arcade, then free the host to complete the game.
Alladin
Below, the levels connected to the world of "Alladin".
Cave of Wonders - Level 1
Walk towards the scarab fragment, move it towards the statue to assemble it. Walk to the next section of the bridge. Wait for the next beetle to fly left. Jump across the ravine, recovering another scarab fragment, along with a key. When the flying scarab returns, move the fragment along the bridge. Grab the key and take it to the chest next to the statue. Retrieve the star.
Take another piece of beetle, on the right. Bring him back to the statue, causing another flying scarab to be released. Follow it along the bridges to the right. Take the lantern, take it to the area where you found the first two fragments, locating a gem. Move to the right, causing a bridge to appear that proceeds upwards. After defeating the enemies, take the cube on the left.
Place the lantern on the sparkling sand next to the bombs. Take yet another scarab fragment, move it towards the statue. Move the lantern to the right, making a pillar appear. Jump on it, then move the lantern to the far left area as well, revealing a third gem. This will unlock the music. Then use the lantern to reveal a pillar on the left edge. Go up to the exit, proceeding to the next level.
Cave of Wonders - Level 2
After getting rid of the enemies, move the lantern to locate coins and a key. Use the key to open the chest, recovering a star. Grab the lantern near the statue, revealing a small pillar. Jump on it, then onto the platform on the left. Take the ruby, take it to the monkey statue. So go up the stone stairs.
After defeating the enemies, carry the lantern to the front area, revealing a red switch. Jump on it to cause the statue to rise. Retrieve the gem. Move the lantern towards the gear, making a pillar rise. Jump on it and flip the switch. Bring the lantern to the statue, revealing a red switch. Stand on it, get rid of the Bulldog, go up the stone stairs.
Cross the bridges, move the lantern to the right, finally locating a second gem. Place two lanterns on the bridge sections. Take the last ruby to the monkey statue. Move the lantern to the left. Once you have found the third gem, go back to the area where you found the last ruby. Fend off the enemies, climb the stone stairs to the next level.
Cave of Wonders - Level 3
Collect the coins and destroy the cobra statue. Jump down the stone steps to get the gem. Go up the ramp to the right; Jafar will immediately steal your lamp. Jump to the nearby platforms. A lava wave will begin to chase you, you will now have to try to stay far enough away from it not to suffer the related damage. Beware of falling rocks and pillars. At the top of the stairs, retrieve the scarab, then move to the right. Place it on the statue, causing a flying scarab to be released. Take the ruby and place it on the monkey statue. Jump down the stone steps that will appear to the right. Once you have the third gem, you can go to free the prisoners and finish the mission.
Streets of Agrabah - Livello 1
Grab the bomb and throw it towards the structure on the right, locating the first gem. Right again, along the rooftops. Go down to the street below. Hit the enemies to stop their trap building work. Lead the player to the green pad on the left; you will notice the rise of a string as he plays. Taking the key, take it to the chest and recover the bonus.
Then bring the player to the green pad on the right. Climb along the rope. Having taken the lamp, place it on the round pad. Open the curtain, move to the next area. Enemies will appear: defeat them and take the lamp. Then go through the building to the right. Place the lamp on the round pad, next to the instruments. Return to the first game area; memorize the colors of the notes above the door, then play the organ using the same order of colors. Repeat the procedure for the door to the right of the acrobats.
Move the lamp on the pad next to the well, creating a geyser that will lead you to the third gem, also unlocking some music. Then place yourself on the pad with the footprints, press the use key to make you launch towards the exit.
Streets of Agrabah - Livello 2
Move the fire eater to the red pads to burn the cages. Then position yourself on the pad with the footprints, pull the handle to open the door to the courtyard. Retrieved the cube, get rid of the enemies and jump on the nearby trampoline to get to the roof. Having taken the lamp, go back to the street. Place it on the platform next to the well, get carried away by the geysers to the balcony on the left.
Having taken the star, bring the lamp to the right. Place it on the nearby pad to open the curtain. Go back to the fire-eater, take it along the steps and place it on the red pad, so that by burning the cage it reveals the first gem. So jump to the area below, take the sword swallower to the blue platform, opening the barrier. Move it along the stairs, causing a blanket to open.
Then move the player to the platform on the right, climb the rope to retrieve the second gem. Take the sword swallower to the blue platform in front of the building where the lamp was located. With the gem, move the player to the platform to the right. Climb the rope to the balcony. Position yourself on the footprints, press the "use" key to release the hot water and open the exit. Then proceed to the next level.
Streets of Agrabah - livello 3
Collect the snake trainer on the right. Lead him to the platform on the left. Climb the rope to the roof. Get rid of the enemies and take the lamp. I went down to the street, put the lamp on the platform next to the well. Get carried away by the geyser to the balcony, recover the gems. Place the lamp next to the tent, then lead the sword swallower to the left. Place it on the blue platform, retrieve the second gem.
Use the sword swallower to open the barrier near the stairs. On the opposite side of the level, take the sword swallower up the stairs, placing it on the blue platform. Released the acrobat, get rid of the enemies. Return to the initial area, take the storyteller to the green platforms. Climb the rope, take the key, take it to the chest on the right, recovering a blue star.
Now take the lamp to the platform next to the musical instrument. Play the colored notes visible above the door on the right, take the gem. Go back to get the acrobat, move him to the gray platform on the left. Now go back to playing the organ, always using the colored notes. Reposition on the platform with the footprints, press the use key to go up to the balcony.
Move to the next pad, pull the handle to cause the water to fall on the coal. Free the guests to complete the level.
Video - Teaser
Agrabah Palace - Level 1
Right, get rid of the enemies. Retrieve the key in the front play area, take it to the back. Collect the blue star. Proceed along the walkway to the left, jump on the pillow to reach the gem. Walk along the tiles to modify them so that they always show the portrait side, completing the tapestry. Get over the passage. Get rid of the enemies, take the fire eater to one of the red platforms.
Defeat the enemies, then take the fire eater to the lamps to light them. The doors on the right will open, proceed beyond them. Then lead your character to the room on the left, place him on the red platform. Grab the gem, head to the room on the right. As soon as one of the bars passes in front of you, jump right to the platform, then on the red switch to decrease their speed and pass.
Place the Sword Sword on the blue platform to the left, destroying the barrier. Bring the fire eater to the red platform, causing the third gem to appear. Run out and stand on the switch to stop the bars. Move the swordplayer to the blue platform, removing the barrier. Place yourself on the platform with the footprints, press "use" to pull down the switch and open the door to the right.
Proceed into the room. Get rid of the enemies, then start climbing the tiles to reveal the design. Then proceed towards the exit.
Agrabah Palace - Level 2
Approach the stairs to provoke the sudden arrival of Jafar. Hit the enemies around you, then start turning the tiles that will appear on the floor. Once the drawing is complete, you can safely move beyond the stairs. Retrieve the gem from the alcove on the left. Go up the stairs, proceed to the next room. Take the key below, go back to the stairs to locate a chest. Unlock it and immediately use the blue star to level up your items.
Go back to the area where the key was, pull the green lever. Run up the steps to get to the platform. Pull the lever, open the door on the right. Defeat the enemies and destroy the traps. Now jump on the tiles to rearrange the figures, so that the swords placed around you fly away and you can safely exit - not before you have unlocked the red platform using the fire eater, causing the third gem to appear.
Agrabah Palace - Level 3
Immediately run to the left and jump on the pillow to launch yourself towards the gem. Defeat Jafar's henchmen then - during its transformation - run to the right and, jumping on the pillow again, retrieve the second gem. Then begin attacking the body of the cobra-Jafar.
Having destroyed part of it, its head will fly up and it will start firing lasers from its eyes. Jump to dodge the lasers, retrieving the key that will appear in the center of the room, to unlock the nearby chest and get the star. After a while, Jafar will make swords appear that will prevent you from hitting him: you will have to turn all the tiles that make up the various paintings in the area, to go and discover a design that will cause the swords to disappear, allowing you to attack the Cobra again. So repeat the whole procedure three times, decomposing the whole body of Jafar and completing the world of Alladin.
Wall-E
Below, the levels connected to the world of "Wall-E".
Abandoned Earth - Livello 1
Move the generator towards the socket, starting the elevator. Use it to go upstairs. Once in the area, get rid of the enemies. Take one of the bombs coming out of the pipe, throw it towards the garbage on the right. Collect the food, then destroy all the other junk blocks on the right. Use the rest to jump to the platform. Move the block towards the ground, insert it into the socket on the right.
Jump to the platform that will rise, then head right and knock the enemies back. Use the switches to move the magnet to the right, then to the two nearby platforms, jumping to retrieve the second meal. Take the key too. Go back to the arrows, move the magnet to the right, making other platforms rise. Bring the key to the chest, retrieve the star, then move the magnet to the front / right area, making two more platforms go up.
Go through them, get rid of the other enemies on the opposite side. Jump across the barrels to get to the play area on the right. Throw bombs at the red garbage blocks. Climb to the cart, use its magnet to attract bombs from the platform on the right; throw them towards the usual red blocks that stop the gear. After defeating the enemies, turn the gear to cause a platform to rise. Jump on it to reach the end of the level.
Abandoned Earth - Livello 2
Hit the bag on the left to see a red switch. Climb up to make a platform appear to the left. Jump there, get the coins. Move the gas remover to the right. After defeating the next enemies, move the generator to the socket on the left. So move towards the sewers, initially walking towards the back, then turn left and retrieve the meal. Exit the tunnel you entered.
Go up to the upper level using the elevator. Get rid of the enemies, take control of the turret and use it to destroy the junk blocks. Climb the stone blocks, move along the crates to get another laser cannon. Move it along the platform to ground level, then to the turret on the right. You will therefore have to deal with the Spawner, a mini-boss: as soon as you notice him loading the cannon, get ready to press the "use" button, which you will have to use as soon as the fireball approaches him, so as to be able to repel it.
Use the second laser turret to destroy the red blocks, creating the steps necessary to reach the raised platform. Also remember to take the key from the ground, to use on the crate near the platform above. Then go down to the right, avoiding the green gas and using the switches on the ground to move the magnet to the right, thus causing the platform to rise. Jump left along the barrels to get the second lunch. Climb to the nearby platform, then to the one on the right. Move the gas remover and retrieve the turret. Jump to the platform on the right, then to the red switch, then to the arrow-shaped platform. Retrieve the meal and then unlock the last part of the level.
Abandoned Earth - Livello 3
Hit the basket on the left, revealing a switch. Climb on it by raising a platform to the left, then jump on it and collect the coins. Move the degasser to the right, thus freeing yourself from the poisonous gas. After defeating the enemies, move the generator to the socket on the left, supplying energy to the elevator. Use it to reach the elevated area.
Get rid of the enemies, take control of the turret and pulverize the junk blocks on the left. Climb the stone blocks, pass the cages, then drop down to the ground and take the platform to the turret on the right. Beware of the Spawner: as soon as you see him load the cannon, you will have to prepare to press the use button to repel the fireball.
Also pulverize the second laser turret to destroy the junk blocks. This will create the steps necessary to reach the platform above - but don't forget to take the key on the ground, to unlock a blue star. Then go down to the right, dodging the green gas clouds. Move the magnet to the right, causing a platform to rise. Jump left along the barrels to grab the meal. Then jump to the right, and move the gas remover to locate a laser turret. Jump to the platform on the right, climb the red switch, then the arrow shaped platform which will launch you towards the end of the level.
Axiom (Below Deck) - Level 1
Move the three security bots to the central area. A number will appear on the sign above the central door - this is the number of robots needed to reach the door. A spaceship will begin to unload them and they will be directed to the chosen area. So get rid of the enemies quickly. Move the bots to the left to change the path, so that it leads to the door on the left.
Whenever possible, jump on the switch in the front play area, causing two platforms to rise. Then go down to get the meal. When the spacecraft have finished their unloading work, move a robot to the far right post, activating a path. Place yourself on the footprint pad, press the use key to get to the catwalk. Jump on the red switch. When two doors are full, defeat the oncoming enemies.
Stand on the footprint pad in the far left corner. Press the "use" key to start scaling. Collect the meal, then go down the newly activated path and follow it to the end of the level.
Axiom (Below Deck) - Level 2
Jump over the first ray to reach the green lever. Pull it, causing gravity to be reversed. Move the key towards the front area, so that when gravity returns to normal, it falls to the ground in an area where you can retrieve it.
Reset gravity, grab the key from the ground, use it to unlock the chest and retrieve the blue star. Pull the lock towards the slot by opening the door on the right. Fend off the next enemies, pull the green lever on the back. Reverse gravity again, walk along the ceiling to the right. Pull the lever to the left. Left again, catching up on the second meal. Pull the green lever to the left, returning gravity to normal. Back on the ground, place the gear in the slot. The platform on the right will rise. Use it to enter the door on the left, take the block and place it on the right, opening the door to proceed.
Dodge the lasers, throw the blocks into the compactor, then jump on the red switch. Grab the cannon and place it on the platform to the left. Jump in, dash up to retrieve the third meal. Take the block from the compactor, insert it into the slot on the right to open the exit. Fend off the enemies, then proceed to the next level.
Axiom (Below Deck) - Level 3
Move three blocks in the compactor, step on the red switch to create a larger block. Defeated the enemies, move the block towards the front-right area. Climb on the switch, move the block under the hitter, then onto the elevator, being transported to the platform. Place the block in the slot; a second compactor will appear.
Go down to the main floor, move three blocks into the compactor. Step on the red switch. Move the cannon towards the destroyer, then up the elevator to the platform on the right. Use it to jump to the raised platform. Take the key, open the nearest chest to get a star. Drop the cannon to the main floor, place it in one of the slots next to the furnace. Use the cannon to jump to the small platform nearby, pull the lever. Drop down and move the cannon to the opposite side. Jump to the next platform, pull the second lever before the timer reaches zero, going to shut down the furnace. The level will then be completed.
Axiom (Captain's Bridge) - Level 1
Move to the center of the play area. After defeating the enemies, jump on the red switch to stop the energy field of the same color. Retrieved the key on the right, open the chest and recover a blue star. Bring the passenger to either side, then jump on it and launch into the air, reaching a catwalk. Go down to the bridge, place the socket in the area below the walkway, on the left.
Move the captain to the right, jump to the catwalk above. Back at the bridge, move the passenger to the right. Jump up, then on the red switch, then on the round pad. Let yourself be thrown into the air to retrieve the meal. Once you have the block, drop down and place it in the nearest slot. Push back the enemies. Jump to the nearest block to energize the switch.
Retrieve the green lever and bring it to the slot next to the block. Pull it to move the power source so it is directed towards the elevator. Walk up to the gear, turn it so that the third block moves towards the elevator. Also pull the green lever near the first block, so that the three energy flows converge. Get rid of the enemies, move the captain on the elevator. Let yourself be transported to the upper level, take the captain to the right, placing him on the control console. Proceed to the next level.
Axiom (Captain's Bridge) - Level 2
Go down the corridor and walk towards the green lever. Pull it to cause some blue energy barriers to drop. After defeating the enemies, place the boot on the scanner on the right. When the energy field is down, take the key, bringing it to the back. Jump over the ravine, retrieve the chest and get the blue star. Pull the green lever causing the bridge to extend.
Killed the enemies, move the boot to the left arm, then being led up to a scanner, which will deactivate an energy field. Then jump the ravine that separates you from the walkway, get rid of the enemies. Move the boot towards the scanner, retrieve the green lever, place it in the appropriate slot. Pull it to cause the bridge to extend. Place the boot under the scanner.
Walk to the right, jump on the red switch to activate the scanner. Go back across the bridge and retrieve the second meal. Walk back across the bridge again to the right. Jump on the red switch, walk to the round pad. Jump to the top again and retrieve the meal. A block is visible on the walkway at the back: move it to the slot on the right, energizing the scanner. Defeat the enemies that appear.
Bring the boot to the last scanner, opening the exit.
Axiom (Captain's Bridge) - Level 3
Press the red switch, opening the door that leads to the captain's room. Go through the door, preparing for the final battle. First press the red button on the console on the left. Jump along the red nodes, turn the knob to move the power flow to the next console. Press yet another red switch, repeat the process to activate the remaining consoles, so that they are all red.
Auto, the boss, will arrive on the scene. Dodge his shots while he takes care of deactivating all consoles. When they have been deactivated, approach the boss and hit him repeatedly. You will now need to reactivate the consoles - repeating the procedure described above. Auto will then go to deactivate them again, you can start hitting him again when the deactivation has been completed by him. Watch out for the lasers that will appear on the wall, as well as the giant boxing glove - to dodge his blows you will have to watch his shadow on the floor.
Finally, you will have to reactivate all consoles a third time, following the procedure outlined above. In this way, Auto will be defeated for good and you will be able to free all the remaining guests, ending the game.
Soluzione Video - Fountain of Youth
Video Solution - Queen Anne's Revenge
- x360
- ps3
- pc
- Wii
Exit date: October 27, 2011