Please note:
The solution is based on the US version of the game. There may be divergences from the Spanish version.
0.0 - Decalburg
Jump by pressing the A key, thus freeing Mario. Approach the sign containing the portrait of Peach, then hold down A to remove the sticker. You will now have to remove all the other stickers as well, to free the various Toads: start with the crates in the upper left, move to the flag on the left, then the crate to the south. Continue east, also taking the sticker here. Continue to the stage to the north, another sticker, also take the hammer. Use the hammer on the nearby sign, then again the sign to destroy the block of bricks in the lower right. Then remove the sticker on the ground, thus freeing yourself the exit. Exit to the southeast. While continuing to save the turtles, start by using the hammer near the bush next to the fence. So, use it again on the bush east of the previous turtle. Use the hammer again next to the mattress, to the right of the house. Swerve to the right, then hit the roof of the cabin. Proceed to the house on the far right, using the path between the two buildings. Then enter the hut near the house on the far left. Use the hammer on the basket in the center of the house. Examine the painting in the center, then proceed west. After the cutscene, exit south to the world map.
After 1.1
Use the "Paperize" in the central square, reactivating the fountain. The green turtle can then escape, follow it into the house to the north, revealing the presence of the Sticker museum.
Sticker Museum
This is a play area where you can bring the stickers you collect near the other areas. Whenever a Sticker can be added to the collection, the corresponding door will light up. You can then place the Sticker. After you have brought them all, you will be able to turn on two bonuses: the background music of the game, as well as all the animations for the battles with the enemies.
0.1 - Surfshine Harbor
During the initial phase, you will only be able to retrieve the Stickers. To succeed in everything else, it will be necessary to wait until you have passed the next levels.
After 1.1
Use the "Paperize" near the far right warehouse, removing its door. Enter, proceed to the back exit, move east and enter the door in the area. Go up the stairs, examining the vacuum cleaner. Move to the far right room, recovering an "HP-Up" heart.
After 2.2
Enter the warehouse in the center, go down the stairs to the cellar. Use the paperize near the flashing light, inserting the bulb. Take the "shape" of the ship's wheel. Exit the warehouse, proceed east, enter the boat east of the harbor. Use the paperize to attach the wheel to the ship. Exit the ship, enter the space between the crates, moving towards their rear. Combine it all with the scissors, cutting the string. Talk to the captain of the boat, attempting to leave.
After 3.6
Proceed towards the end of the harbor where a battle will take place.
Boss: Big Cheep Cheep
Hit him first until his HP level is halved. Big Cheep Cheep will then jump into the water to restore his HP level. So use the hook to bring it back to the port. During the following turns, the enemy will therefore begin to grow progressively, and his attacks will become progressively more powerful - we therefore recommend making "focused" attacks to eliminate him in a sufficiently short period of time.
Then enter the boat, talking to the captain, gaining unlimited access to the boat itself. Examine the boat wheel to proceed.
After 3.12
Follow the path made up of drops of poison, exiting to the east, proceeding towards the area associated with Wiggler. Continue west, then south, reaching the world map.
1.1 Warm Fuzzy Plains
Collect the stickers, then exit east. Clear a 2x2 space in your inventory, then walk over to the bridge and grab the sticker from the ground, starting a boss battle.
Boss: Bowser Jr
The battle will turn out to be very simple - use the sticker with the scissors to quickly eliminate the enemy.
Then go out to the west, talking to the Toad near the grove. Continue east, reaching the ravine to the north. Go up the stairs, recovering the piece of paper. Walk over to the bridge, using the paperize to place the missing piece. Use the paperize near the tree, locating an upgrade for your stickers. Exit to the east. Remove the film to the north, revealing the presence of a cave (use the scissors). So take advantage of the paperize near the circles on the ground, revealing a square connected to the "sticker upgrade". Proceed up the path, exiting to the east. To fight the paper cone-shaped Goombas, we recommend using hammer-shaped stickers, avoiding jump-stickers instead. So take the comet fragment.
- After 3.6
You can return to Decalburg, where you can use the paperize near the central square, letting the green Toad escape. Then follow him into the house to the north, discovering the Sticker museum. You can also return to Surfshine Harbor, using the paperize near the far east warehouse, to remove the door.
1.2 Bouquet Gardens
Use the hammer at the bottom right of the "Hop slipper" sticker, revealing a previously hidden block. Then go out to the south-east. Remove the foil, revealing steps. Follow them, exiting to the north-west. Examine the vent, then head back to the southeast, then southwest. Exit to the northeast, walk behind the bushes, then approach the two Goombas "bullying" a Toad. After fighting them, examine the Cat-o-Luck. Jump to the center of the circles, revealing a hidden block with a coin attached. Use the paperize near the circles to the east, revealing a red sticker. Exit to the south, take advantage of the paperize again, near the circles. Place a sticker in the area, revealing a block that contains a "new" sticker. Exit to the east, remove part of the film to reveal a hidden alcove, with associated coins and stickers. Move east, fighting the Goombas, gaining access to the "Battle Spinner".
East, go up and retrieve the comet piece. Having completed this level, you can return to Decalburg to see how it is now possible to "move" all the objects in the area.
1.3 Water's Edge Way
Remove the foil from the ground to the east, revealing a bridge. Jump to the top, reaching the two flowers. You will reveal two new blocks, with associated stickers. Exit east, always go east to meet the Toad and get the new Album page.
Boss: Kamek
To eliminate it, we recommend using "jump" stickers, while using any other type of sticker on the nearby Goomba.
So jump into the empty space between the two object blocks, revealing a hidden block with a sticker associated with it. Exit south. Continue west, up the path, removing the film to reveal a room. Enter and climb to the top, jump on the faucet, then jump three more times, and take the faucet. Exit the room, going east. Jump to the center of the circles, revealing a hidden block - retrieve the sticker from it.
Head back west, jumping into one of the holes, grabbing the comet fragment. Exit east, then north. Walk towards the comet fragment, use the paperize to "join" it to the fragment in your possession, and thus recover the comet in its entirety.
Hither Thither Hill
Hit the tree three times, taking the coins. Use the paperize near the platform next to the mill, then stick the fan, then exit to the east. Hit the tree three times, revealing the presence of some coins. Use the paperize near the circles, then head back west. Go into the lower left pipe, exit east. Talk to the Weeping Toad, taking him back to Decalburg. You will then get the password for the mill (4123). Enter the mill, entering the password, then projecting yourself into the tube. Climb east, take the green pipe fragment, exit west again. Exit the mill, enter the tube to the east, exit to the hidden area, obtaining coins and a sticker. Go back west, use the paperize near the green pipe, then dive inside and get off quickly. Project east to begin the battle.
Boss: Big Buzzy Beetle
We recommend using a Battle Spinner, so you can get at least two stickers on your turn. Then use two "jump" stickers in a single turn. The first will turn the "Big Buzzy" beetle, the second will inflict damage.
So take the HP-Up, exit east. Hit the lock on the back, revealing a hidden object. Go down the path, grabbing the comet piece.
Whammino Mountain
Proceed along the path, exiting to the north. Hit the leafless tree three times using the hammer. You will drop it, and it will create a bridge. Proceed east, taking the star. You will then become invincible for a while. Exit to the east, and repeat the pantomime with the leafless tree as the protagonist.
Now east, then north, moving south until you reach the huge saw-shaped structure in the northeast. Remove the foil on the ground to create a bridge. East, hit the tree three times. Go back to the saw-shaped structure, hit the brick block on the right, using the hammer. Hit the two spaces behind the hammer, revealing two blocks you can use to move up. Grabbed the coins, cross the new bridge, going down the green pipe. Exit north.
Cross the bridge to the northwest, move east. Take advantage of the Paperize near the white gate, then place the fragment in its correspondence. Remove the foil to free the blue Toad, gaining access to the "Whammino" Sticker Shop. Jump over the circle near the sign, revealing the presence of a hidden block, with a sticker associated with it. Do a paperize near the circle to the east, then move east, grabbing the comet fragment.
Goomba Fortress
Exit east, then north. Remove the foil from the ground. Head back south, hit the floating block. Exit east across the bridge. Hit the switch block twice. Walk to the platform to the east. Hit the wall using the hammer, revealing a hidden room full of coins and stickers. Collect what you can, then exit north. Walk along the north bridge, then under it. Using the paperize, place the two stickers near the ducts. Climb up, cross the bridge, moving towards the door. Exit north. Move to the north platform, across the bridge.
Move to the right, revealing a hidden block with your hammer. Hit it three times, creating a path to the floating object. Hit the switch block, then exit west. Lure the Bob-ombs to the fence, clearing the path forward. Proceed further east, then exit west. Use the Paperize to get the switch-block fragment. So hit the block, proceeding south. Remove the film from the ground, then proceed south first, then east. Use Paperize immediately before you get to the bridge, then grab the Luigi near the wall. When it leaves, proceed east. Make use of the Paperize in the center of the column, revealing a Sticker. Go up the stairs, jump to the center of the last two blocks, revealing a hidden one. Once in front of the last block, go over the railing to reach the platform near the inner column. Jump forward, grab the Sticker, go up the stairs, exit south. Examine the kind of "trumpet", trying to catch it. Climb to the top of the tower, starting a battle.
Boss - Megasparkle Goomba
The basic strategy sees you stick it with your "standard" stickers; a message will then be sent to you regarding the loss of effectiveness of the Stickers themselves. At this point, you'll need to use the fan or scissors to start damaging the enemy significantly again.
So retrieve the "Real" sticker.
Video - Trailer Nintendo Direct
2.1 Drybake Desert
After the gate opens, proceed north. Walk to the back of the left wall, continuing towards the opening, which will lead you to hidden rooms, with coins in them. So move east, jumping to the brown opening behind the Sticker, entering the underground area. Move west, jumping near the final area. Take the block containing the objects, then east again. Hit the cactus three times, locating several coins. Jump over the brick block, revealing a hidden object block with a sticker attached.
Proceed along the nearby slope, use the Paperize near the raised area, then walk to the front area, picking up another block containing various objects. Go down the slope to the east, jump to the back, where several raised platforms are visible: use the paperize, revealing a red sticker. Talk to the Toad, freeing yourself from the Paragoombas that annoy him. Then go out to the east. Hit the cactus three times, then - proceeding to the game area on the far right - jump over the blue flower, finding a block with associated "hidden" object. Move to the alcove behind the column, letting Mario "sink" slightly. You can then enter, retrieving the Sticker from the wall on the opposite side.
Go up the slope to the east, remove the film, grab the coins from the hidden room, then exit to the east. Jump into the "empty" space between the two brick blocks, locating a hidden block with associated Sticker. Then go up the slope made up of quicksand. At the top, jump to the front of the screen. Reveal the coins by hitting the objects. Grab them, then climb to the top, moving towards the back. Walk east, reaching a hidden area full of coins. So go back, going down the slope. Examine the object coming out of the ground, retrieving the soda. Use the Paperize near the two blocks to the east, revealing the presence of a Sticker. Having caught it, hit the cactus three times, then exit to the northeast. Move east, reaching the front area of the pyramid. Climb along the two "layers", thus proceeding to the southeast corner. Drop down, then go north, climb up to the comet fragment. Glide down the slope to the east, retrieving the Sticker. So go back to the comet, slide along its west area, recovering the HP-Up. Go back to the front area, go up the two layers, then west.
Go over the ravine, go up one layer to the east corner. Use the Paperize to reveal a Sticker. Climb along the west side of the pyramid, then continue north to the back. Proceed to the descent, recovering the coins, as well as the Sticker in the block to the southeast. So take the comet fragment.
After 2.4
Proceed into the gate, exiting three times to the east. Then go up to the top of the sand slope. Move to the front area, entering the space between the two cacti. So let yourself fall into the secret chamber. Go up the path to the left. Jump to the left of the river of sand, revealing two hidden blocks. Use the paperize to reveal a Sticker, then go up the steps to reach a treasure chest. You can take the tablet fragment from there. So use the sand geyser to reach the exit.
2.2 Yoshi Sphinx
Hit the cactus three times, revealing the presence of a coin. Use the paperize on the back, near the pink flowers, revealing a red sticker. Hit the tree to throw the three coconuts to the ground, taking both the sticker and the coin from them. Enter the green tube. Jump to the blue flower, revealing a previously hidden block. Move west, reaching the front of the sphinx. Still west, still around the sphinx, locating a hidden door.
Enter and hit the left area of the wall that "stretches" outwards, locating a hidden room. Grab the hammer, head back west. Walk to the front area of the sphinx, go up the stairs, enter the door on the left. You can now turn the lights on and off by approaching them and hitting them. With that done, exit east. Hit the central part of the north wall, using the hammer. You will reveal a hidden path. Exit north. Enter the north door, proceeding along the ramp. Hit the wall behind the Hopslipper, causing it to fall. Enter the hidden door behind the far right column. Use the paperize in the central area, revealing a square that serves as an upgrade for the Sticker. Jump to the left of the "new" block, revealing a previously hidden block. Go up the stairs, use the two new blocks to reach the floating block. Exit west to begin the battle against some Paratroopas; we recommend using attacks like Line Jump, which can hit all enemies at the same time.
Then remove the film from the ground, returning to the east. Go down the stairs, then go back south, exiting to the east. Remove the foil, revealing a previously hidden heart block. Exit to the east, using one of the two available doors. Go up the stairs, past the comet to reach the door behind the sphinx head. Jump three times to the far left light, knocking the bulb to the ground. Go up the stairs, continue to the right, locating a hidden room. Use the hammer on the right wall, revealing a hidden room. Grab the items, use the hammer on the left wall, destroying it. So, use the hammer again on the two colored cardboard pieces, creating more doors.
Exit to the left. Jump towards the nose, so they land on the tongue. Move left, reaching the treasure chest, where the boss battle will take place.
Boss: Kamek
During the turns in which Kamek will be positioned towards the ground, we recommend using the Battle Spinner, thus exploiting as many as three Stickers in a single turn. During turns when Kamek will be flying through the air, we recommend using a weaker Sticker, so as to "pass" the turn without wasting the more powerful Stickers.
Then examine the treasure chest, obtaining a fragment of the piece of the table. Then walk to the lower left area, locating another hidden area. Then exit east. Return to the area with the comet fragment. Slide to the opposite side of the sphinx on the back. Take the "Hp-Up" heart. Go back to the comet, grab the fragment. You can now insert the light bulb sticker in the center of the warehouse cellar, using the pauperize near the flashing area. You will be able to recover the ship's rudder.
2.3 Sandshifter Ruins
Hit the cactus three times, causing a coin to appear. Jump into quicksand, then head north. Jump under the floating block, revealing a hidden object. Go down the stairs. Use the geyser at the top right to go back outside (if necessary).
The Path to 2.5
Enter the hole on the left, twice. Enter the door. Open the four coffins, retrieving the items they contain. Exit to the east. Drop down to the right, then exit again to the east. Open the four coffins, then hit the empty space just below the floating object, revealing a hidden block. Exit south, enter the hole on the left, twice. Go up the stairs, enter the door. Open the three coffins, take the items. Jump into the coffin on the far left. Jump along the "tops" of the coffins, reaching the opposite side of the room. Exit to the east, taking the comet fragment.
The Path to the Pneumatic Hammer
Enter the hole on the left, then the one on the right. Walk to the left, retrieving the Pneumatic Hammer. So go out, taking advantage of the Geyser.
The Path to the Magnifying Glass
Enter the hole on the right, move east, past the door. Open the three coffins, obtaining a "Jump" sticker, an improvement for HP, as well as dry bones. Then enter the hidden room, retrieving the magnifying glass. Exit south, jump into the hole to go down. Then enter the hole on the right, hit the switch, go through the door. Go down the path. Jump to the opposite wall, revealing four previously hidden blocks. Jump on the blocks, removing the film, to reveal a previously hidden area, with several stickers associated with it. Head back to the top of the path, proceeding to the exit, using the geysers.
The Path to the Switch
Enter the hole on the right, twice. Then enter the hole on the left, then the one on the right again, and hit the switch.
The Path to Level 2.4
Enter the hole on the right, twice. So, twice to the left. Go through the door. Use the Paperize on the area to the right, revealing a square for the Sticker upgrade. Jump to the block that will be created, then hit the new block with a hammer, retrieving the Sticker inside. Go up the stairs. At the last level, enter the path to the right. Open the coffin, proceed along the path to the left. Jump into the coffin on the ground, reaching the lower level.
Open the three coffins, locating a hidden path, a "POW Block" sticker, as well as some Dry Bones. Proceed along the hidden path, making your way to the upper left area. Walk behind the wall, drop down, open the coffin filling the area with sand. Climb to the top, open the coffin at the top right, take the comet piece.
2.4 Damp Oasis
West, towards the cyclone. Use the Paperize, therefore the vacuum cleaner. Follow the new path to the Oasis. Use the Paperize again, thus inserting the sticker of the tap. Enter the house, examine the closet and retrieve the tablet fragment from the treasure chest. Then examine the strings next to the blinds, creating a path to the roof. Jump up the stairs, making your way to the roof, reaching the ice. Jump to the top of the barrel, locating a hidden block. Exit the oasis, continuing west, passing the comet fragment. Observe the cutscene, then return to get the comet fragment.
2.5 Drybake Stadium
Go up the stairs, walking towards the center. Examine the large empty space in the center. Use the paperize, and then place the pieces of the tablet in the following way: only 1 in the four columns of the first row; second line: 1 2 2 2; third row: 3 3 2 2; fourth line: 3 3 3 3. Now enter the tower. Take the path to the west, then move in a circle to the opposite side of the room. Locate the hammer-shaped emblem on the right. Walk east, reaching the back wall. Use the paperize near the door. Combine a "jump" type sticker with the space on the left, then use a "hammer" type sticker on the right. Proceed beyond the door.
Climb onto the platform, beginning the ascent. At the top, exit south. So, east, jump into quicksand, dropping to get past the spikes. So jump as soon as you start to risk being "sucked in". Jump to the room on the side of the wall. Collect the stone fragment, then go back to the quicksand. Move west, reaching the back wall. Use the paperize, thus inserting the stone fragment. Go through the door, jump to the second platform to begin the ascent. Exit south, then west.
Examine the emblem on the right side of the central wall, then west. Locate the hammer emblem on the left side of the right wall, then the spike emblem near the top of the center wall. Use the paperize near the collapsed column, locating a sticker upgrade. Go back east, use the paperize near the door. Place a hammer sticker on the left space, a spike helmet on the central space, a jump sticker on the right space. Go through the door, jump to the platform to begin the ascent. Exit south, then west, around the corner. Move west, then south again. East, use the paperize and hook to Luigi, near the window. When he has run away, go back to the west, proceeding beyond the door.
Move west, entering the hidden passage in the sand. West, South, enter the green tube. West, use the hammer on the wall to the west, creating an exit. Go back up the green pipe, go around the corner to the east. Use the paperize near the platform, replacing the fragment of the outer tower. Head west, around the corner. Go back through the door. East, go around the corner, enter the door, jump to the platform and exit south. Make your way to the wall, examine the Toad painting, noting the position of his feet. Move west, there will also be a painting of a Toad here, again you will have to note the position of his feet. So take the POW emblem from his right hand.
West, examine yet another Toad. So, go back to the back wall, using the Paperize near the door. So place a fire flower on the left space, as well as a POW block on the right space. Go through the door. Climb onto the platform to begin the ascent. Get closer to the Royal Sticker.
Boss Battle - Tower Power Pokey
We recommend using "Jump" stickers to inflict damage to the head. We strongly advise against the use of any stickers that require too close to the enemy - the "thorns" that surround his body would damage you considerably! When his body is going to "extend" with two additional segments, we recommend using the helmet with the associated spikes, so that he can defend yourself. When four different segments are up and running, we recommend using the Battle Spinner.
After the battle, you can make the Royal Sticker yours, obtaining a new Album page.
3.1 Leaflitter Path
Exit to the east, then continue east again, reaching the sleeping caterpillar. Take advantage of the Paperize, then insert the Trumpet-type Sticker. So go east twice in a row. Jump over the poison pool, taking advantage of the floating logs. Remove the film along the east side of the poison pool, then continue east along the rotating log. Exit to the east.
Dodge the various incoming boomerangs, bypassing the various platforms. So take advantage of the paperize near the save block, revealing a Sticker. So dodge the nearby boomerangs by jumping on top of the crate. Continue east, starting the battle against the two Boomerang Bros - we recommend using attacks capable of hitting both enemies at the same time, given their very low supply of health points. Then go up further along the path, taking the comet fragment.
3.2 The Bafflewood
Exit to the north, so pay close attention to the direction in which to continue: by choosing the "wrong" path, you would find yourself strongly off target. We therefore recommend proceeding twice in a row to the north-west, then two more to the north-east. So take advantage of the Paperize on the right, revealing the presence of a Sticker. Continue to the northeast, taking the treasure. Go back to the southwest, twice. Take the path to the north. Use the paperize near the east, north-east, north, north-west exits to get stickers. Follow the path to the west, then turn north, recovering the comet.
After 3.10
Follow the caterpillar thus proceeding east, then north. Continue northeast, then northwest, then northeast again three times. Approach the caterpillar to start a battle. This time, it will take place in a slightly different way, as two piranha plants will join: we recommend direct attacks on the piranha plants, while you will have to continue to prefer indirect attacks as regards the "main" enemy. Back to Mario, go north three times. Grab the bowling ball, then continue three times south. Once west, one north, one south, then west to reach the world map.
3.3 Wiggler's Tree House
Proceed beyond the door, go up the stairs, hit the first painting on the right using the hammer. Jump into the fire, landing in the area below. Examine the heel-shaped object, taking it. Exit southwest, go up the ramp, go through the door. Examine the box, then exit west. Remove the film visible on the ground to the west. Go up the ramp to the east. Take the comet fragment.
After 3.5
After getting the second comet fragment in level 3.5, combine the tree bit with the "empty" space visible on the left. So take another comet fragment.
After 3.8
Combine the new tree fragment, with the corresponding empty space in the area, to get another piece of comet.
After 3.12
Climb to the top of the tree house, use the paperize on the four different "segments" of the caterpillar.
3.4 Strike Lake
Move east, following the caterpillar. Hit the various trees to cause the stickers and coins to fall. Exit to the east. Follow the path southeast, past the poison pool. Hit the tree with the "signals" placed on its rear area. Use the paperize near the east exit, then go straight, reaching the bush. Follow the movement of the caterpillar to the west. Then hit the bush using the hammer, retrieve the piece of the caterpillar, exit to the east. Hit the tree in the corner, always using the hammer. Grab the pool ball, exit east and jump over the fence. So jump over the fence on the right and grab the comet fragment.
After 3.10
Exit east, then north. Use the paperize next to the Stump, then place the Bowling Ball Sticker. Proceed north, taking the comet fragment.
3.5 Loop Loop River
Go down to the east, then cross the bridge to the north, entering the door in the area. Exit to the east. Hit the plant with broad leaves, using the hammer. A leaf will then begin to float towards the poison. Jump on the leaf, making yourself transported to the tunnel.
Jump to the empty space, between the floating coins, revealing a previously hidden block. Jump on it to get out of the tunnel. When the leaf slows down, between the two ravines, jump to reveal the presence of two hidden blocks. So go back to the second part of the tunnel. After the central area, jump to the front of the play area, reaching a platform in the center of the room. Climb to its top, then remove the film, revealing a path to the next door. Exit to the east. To eliminate the opponent, we strongly recommend using bullet-type attacks: all other types will fail. So take the comet fragment.
3.6 Outlook Point
Follow the path to the southeast. You will get a kind of fish hook. You will therefore be directly projected towards level 3.7.
3.7 Rustle Burrow
Follow the Wiggler east, jumping into the hole. Proceed east, then use the Super Star to take out the enemies in the room. Exit to the south, go up the stairs to the north, exit again. Collect the stickers, then head back south. Go down the stairs to the east, go through the door. Pick up the next stickers, head back south. So, go back west, entering the door in the area. Jump on the block marked "XXX", recovering some coins and stickers. Exit to the north, jump into the hole to the west, then go up to the area at the top right. To eliminate the Scuttlebug, you absolutely must avoid jumping towards the spider web. Instead, we recommend using flower-type projectiles, so as to always stay away from the enemy and not risk "running into" his web.
Then, proceed east twice, jumping four times on the web, to break it. Remove the film from Kersti, then use the Paperize to proceed south. Go up the steps to the west, then tap the door to remove some of the film, as well as to get a fragment of it. Use the Paperize, then reposition the fragment and enter. Then take the path along the back of the area, exiting to the west. Walk west, grab the hammer, drop down, exit east, then south. Walk east, reaching the brick blocks. Hit them to get an item, head back west, then go north twice. Jump into the hole to the west, use the paperize to reveal the presence of a Sticker. Hit the web four times, using the hammer. Jump to the top of the brick blocks, revealing a floating object. Exit to the east, hit the web four times, get the comet fragment.
3.8 Tree Branch Trail
Walk east, along the narrow path next to the poison. Walk north to the east exit. Go up the ramp to the west, grabbing the object behind the tree. Exit to the east. Go past the poison to the right of the tree, then walk west to the hidden area. Retrieve the HP-Up, exit east, walking along the cobweb. Jump on it four times, causing its destruction. Use the Paperize near the leaves to the east, revealing a red sticker. Proceed up the nearby path, then jump to the back to the northeast to reach the block below. Move west, hit the brick blocks in the back, causing the Scuttlebugs to fall. Jump four times on the cobweb, then walk the path to the west, out of it.
Still west, hit the web four times, using the hammer. Thus a battle will begin. Again, you will have to deal with the Wiggler - use the same strategy as last time, preferring bullet-type attacks - "direct" attacks, such as jumps and hammers, will often be dodged by the enemy. Now west, walking up the path, and retrieving the tree fragment. Then, go back east, walking on the herbaceous platform. At its northeast corner, make your way to the back area, following the hidden path. Go up the path to the east, entering the door. Then go out to the east, taking the comet fragment.
3.9 Gauntlet Pond
Go up the steps, then take the log to the platform with the associated Stump. Use the Paperize, then place the Sticker on the poison cloud. Then take the log to the east area, then jump down. Remove the film to cause the trunk to move. Use the log to proceed to the platform with the worm segment. Grab it, then get carried back to the east area. Exit to the east. Move to the back of the play area, entering the hidden path to the west. Take the HP-Up, exit east. Proceed along the poison pool, towards the back of the play area. Return west, climb up. Jump on the moving trunk, then to the central platform. Remove the foil, to cause the release of another log. Jump to the left, then let yourself be carried to the front area.
Jump to the stump platform, then jump to the floating log to the right. Jump again to the platform stump on the right. Walk east to the caterpillar section. Go back to the top of the right platform, then walk east towards the segment of the caterpillar. Head back to the upper right area of the platform-Stump again. Jump to the log that projects to the right, then get carried to the back. Jump to the platform on the right, exit north.
Use the paperize to reveal a Sticker. Well, west. Remove the foil, making the floating platform usable. Get carried to the back. Jump to the log on the right, then to the next one on the left. Keep jumping to the west, thus walking to the back. Proceed west along the leaves. Hit the nearby object three times, using the hammer. Examine it to get the sponge. Head back east along the leaves. Jump to the log that hangs from the top, then to the next one that proceeds to the right. Hit the brick block as it approaches, then jump to the floating block, revealing a hidden next one. Jump again to the floating log, then to the platform in the front area. Exit south. Remove the film, making a path to the left. Jump onto the moving log as it approaches. Jump to the back as the trunk moves to the right. Exit north.
Jump on the floating Stump, then throw the piece of caterpillar, so that it goes to "join" Mario. Jump down to the east. Let yourself be carried east, moving towards the back. Jump to the pipe to the right, then to the left as it approaches your current. Let yourself be carried to the back, then jump to the platform on the right. Take the comet fragment.
3.10 Stump Glade
Go up the steps, reaching the Stump. Jump into the hole. Confirm that you want to accept the challenge. Below, we provide a list of questions that you will need to answer in the affirmative:
- Your host's name is Snifit.
- A sparkling jump sticker is more expensive than a normal jump sticker.
- Mario, Toad and Koopa Troopa are wearing shoes.
- Kamek can fly across the sky, using a broom.
- In the Decalburg Sticker Shop, a Mushroom Sticker costs 15 coins.
- The body of the caterpillar is made up of 4 segments, not counting the head.
- When Mario and Kersti met for the first time, Kersti was stuck to a sign.
- If you use the Mushroom Sticker, your HP will return to maximum.
- By using a Super-Star, you will temporarily become invincible.
- Inside the studio, there are 30 Snifits.
- Last night's dinner was a mushroom steak.
- A Sticker-Jump costs 3 coins, and can be sold for 2.
- To move the hammer, press the B key.
- Bowser is cooler than Mario!
The time for the second challenge will therefore come. Hit the 20 Snifits using your hammer - they will come out of the four holes located in the area. Use the "hearts" that will appear to increase Mario's HP, which will progressively decrease over time. You will then proceed towards the third challenge. Three floating blocks will begin to move sideways, faster and faster as time passes. Hit the block marked with a "v" three times. After hitting two "right" blocks, a fourth block will be added. Hit it too to end this section of the level, dropping under the stage.
Accept the Snifit challenge, so hit five to "activate" the ability to answer their questions. Having answered, drop yourself down for a special prize. Remove the film from the tape and collect the radiator. Enter the green tube. Jump to the far left corner of the crate, which forms a "pile" of three crates at the back of the stage. So jump to the stack of crates on the left. Collect the comet fragment.
3.11 Holey Ticket
Move east, then - before reaching the exit - proceed to the back of the stage. Move west, past the poison pool. Let the enemies pass, and you will see them carry a fragment of a caterpillar. So go out to the east, moving towards the back of the scene. Remove the film, then remove the film to the left of the floating block as well. Remove the film on the ground, exit to the west. A hole will then be created in the ground, avoid it, it will lead you to a pool of poison. Move west, remove the film from the ground, dive into the hole. Now, east, then proceed upwards along the path to the west. Hit the tree with the hammer, picking up the fragment of Bowser's film. Jump to the front area, then east. Use the Paperize, then Bowser's film fragment. Remove the film, go up the steps.
Path to 3.12
Exit to the east, talking to the Toad. Get rid of the enemies who threatened him. Collect the mushroom as a reward, then jump into the hole in the center of the poison pool (visible to the east). Proceed along the path below, passing the portal. Proceed along the path to the west, twice. Then deviate east, continuing in the same direction. Proceed beyond the passage into the poison lake. Move west, then exit south. Take the comet fragment.
3.12 Whitecap Beach
Jump to the "back" of the level, then walk in an orthogonal direction to your normal walk. Examine the object protruding from the sandy block, taking a pocket watch. Now, east, to the two Pison Bloopers - examine the worm segment to start a battle. As usual, we recommend flower and / or armor type attacks, avoiding jumps and hammer blows, which rarely hit. So use the Paperize near the port, interacting with Luigi (sitting on the rock to the east). Then exit west, near the world map.
After the completion of 3.3
Approach the harbor, talking to the caterpillar. So let yourself be transported to the island. Then move west, then exit east. Jump east again along the platforms and barrels. So move east, overcoming the poison thanks to the bridge, and dodging the giant tentacles. Jump onto the rotating barrel, then onto the platform to the east. Jump to the blue flower, revealing a previously hidden block. Jump onto the rotating barrel, then head west. Move to the back, following the path to the ship. Jump to the ship entrance, enter, exit west. Use the Paperize to reveal the presence of a Sticker upgrade. Move west, approach the ship to start a battle.
Boss - Gooper Blooper
The number of red tentacles will indicate the number of times Gooper Blooper will attack Mario in a given round. First round: two attacks from above. Second round: two attacks from the side. Third round: four attacks from above. Fourth round: the opponent will spray poison towards Mario, which will decrease the power of your blows considerably. During the first three rounds, we recommend using single attacks, reserving the best performing Stickers for the following moments instead. During the fourth round, you can avoid the effect of the poison by using a sticker in the shape of a sponge, which will absorb all the liquids that will be thrown towards you. You can then "squeeze" the sponge, and hit the enemy himself, poisoning him! Once this is done, you can use all the most powerful attacks - we recommend focusing on the Battle Spinner.
After the battle, pick up the Royal Sticker, getting a new page. Jump into the green pipe to be taken directly to the island.
4.1 Snow Rise
Jump to the snow pile at the back, revealing a hidden block. Use the Paperize near the cone, next to the exit. Use a "Fire Flower" type sticker on the snowdrift. Exit to the east. Paying attention to the Coolingas, proceed further east. Use the Paperize near the nearby circles, revealing a "Sticker upgrade" square. Hit the snowballs, preferably using the hammer. Climb the slope to the east, then east again, jump on the blue flower to reveal a previously hidden block. Run west along the slope. Approach the back of the scene, then east to the alcove. Exit to the west. Take advantage of the Paperize, thus inserting a "Radiator" type Sticker in the area. Continue to the front area, then turn west. East, go up the slope. West, along the slope. Then exit west.
The way to 4.2
Proceed through the door, then go up the slope, hitting the various snowballs with the hammer. Get rid of the Shiny Goomba, then take the comet fragment.
The way to 4.5
Avoiding causing the snow to melt, just observe the movements of the Cooligans as they descend the slope. Jump on top of the blue flower, revealing a hidden block. Exit to the west. Take the pipe inside the cave. So east, twice. Go down the slope, then go up still continuing forward. Jump to the object block, then jump up again to reveal a previously hidden block. Go up the stairs to the west, then the slope. Go through the passage, go up the steps. Hit the tree three times. Get the goat fragment, then head back south.
Go down the slope to the east. Walk to the snowdrift, use the Paperize and then combine the pipe with the cave fragment. Enter the tube, continue west, recovering the comet fragment. So go back to the world map, navigating at sea to "activate" a battle.
Boss: Bowser Jr.
It is particularly sensitive to "jump" attacks: therefore use them continuously to damage it considerably.
4.2 Ice Flow
Proceed east into the flow of ice. Move to the back of the play area, swerving when a Colligans gets too close. Pick up the "Curling Stone", then proceed through the door. Go up the stairs to the east. Approach the blue colored area next to the ravine. Use the hammer to enter the chamber below. Proceed beyond the opening to the west. Climb the steps, then west, move towards the frozen waterfall.
Climb again, moving to the left. Go up and proceed beyond the passage. Move west along the ice flow, continuing to the back of the level. Follow the coins, to reach a safe area. Approach the cat that "slips" on the ice, trying to catch it.
Jump to the platform to the east, then proceed over the blue flower, revealing a hidden block. Collect the HP-Up heart, run west, go through the door. Exit to the east, go up the steps. Jump the three blue flowers, revealing some previously hidden blocks. West, use the Paperize near each Stump. Then east, walk to the "back" of the play area. Use your hammer to reveal a previously hidden block track. Jump to reach the comet fragment.
4.3 The Enigmansion
Talk to the frog sitting on the bench, then make your way into the mansion. Go up the stairs, use the Paperize to remove the Steward's portrait from the wall. Go back to the first floor, entering the door to the northwest. Examine the oven, then open the freezer to the northeast and fend off the boos that come. Head back south, approach the Boo behind the stairs to start a battle. Defeat it and seal it, then enter right. Jump to the closet to the west, then to the table, then to the platform to the northwest. Jump under the candle to extinguish it, then drop further, approaching the Boos to begin the battle. Again, we highly recommend multi-lens attacks. Having sealed off the enemies, climb along the furniture, reaching the top of the bookcase. Take the fragment of the mansion door, then enter the door to the northwest. Jump under all the lamps to clear their flame. Take the stapler from the back of the play area, then swerve to the left, entering the door there.
Use the Paperize on the mansion, then exit the room. Proceed west, then to the front area. Then south, jump to the fire. Hit the flashing image, using the hammer. Collect the fragment of the mansion key, then go back north. Make your way to the back of the play area, then hit the third window on the left. Go out. Make your way to the front area, then east, approach the Boo and seal it. Go back through the window, then to the back, and enter the door. Use the Paperize to pick up a fragment of the mansion door.
West, use the Paperize to get a fragment of the mansion wall. Combine the door fragment with the empty wall. Head north, hit the back shelf three times - you'll get some kind of watering can. Hide to the east, then approach the Boo, and seal it. Head back south, then exit east, use the Paperize to combine the fragment of the mansion wall with the "empty" wall. Go back south, then east, combine the mansion bookcase with the empty space. Go through the door, combine the mansion lock with the empty space. Open the lock and fend off the Boos. Retrieve the coins they released, exit south, then east, moving to the back and hiding behind the stairs. Knock out subsequent Boos, then seal them. Go up the stairs, jump behind the lantern to put it out.
Walk to the front area, exit south, then west. Go up the stairs, using the fragment of the mansion door. Go through the door, enter northwest, hit the clock with the hammer and then seal the Boo. Open the closet, seal the next two boos, then take the library fragment. Exit the room, thus entering the central area. Hit the garbage container using the hammer, then imprison the Boos that come out. So use the Paperize to paste Steward's portrait on the empty space. Exit the room, re-enter, approach the portrait once its face has changed. Reseal the Boo, enter the room to the northeast, examine the central portrait to start a battle. Kill and seal the Boos, then exit the room, walking to the front area. Jump to the table to the west, then onto the blue flower, revealing the presence of a previously hidden block. Get the cake, then use the Paperize on the pink flower, revealing a Sticker upgrade. Exit south, go up the stairs, enter the door, move to the back, jump to one of the new floating blocks.
Jump up to reveal a previously hidden block, then exit twice to the south. Hit the small fire with the hammer, approach the Boo to start the battle, then enter the mansion. Exit to the east, use the paperize to insert the library fragment on the empty space. Enter the opening, remove the film from the ground, go down the stairs. Swerve east, place the book on the pedestal to start a battle with some Boos. Having cleared them, go up the stairs and proceed three times to the west.
Jump on the chair, examine the painting to the northwest, recovering the Forebear portrait. Exit north, then through the window. Take the comet fragment.
After 4.6
Enter the room to the west, talk to Toad, then sit down to get an HP-Up.
Video - Trailer
4.4 Shaved Ice Cave
The level consists entirely of a sticker shop.
4.5 Whiteout Valley
Proceed east, use the Paperize, then insert the Forebear retreat fragment inside the empty space. Proceed through the door, talk to Toad to activate the elevator. Jump on one of the chairs, then hit the "Fuzzy" enemies that are in the area by swinging the chair itself. Meanwhile, dodge the snowballs that will be thrown at you. Still to the east, preferably observing from a distance the Paragoombas leaping from both directions around you. So, when Luigi appears in the area, use the Paperize to "get him". He will run away, you will have to go out to the east, then using the elevator. Go up the stairs, get the comet fragment.
4.6 Bowser's Snow Fort
Move east, go up the stairs, jump on the blue flower between the two doors, revealing the presence of a previously hidden object. Go up the right ramp, go through the door. Go up the next ramp, approaching the sheets to the east. Pick up the scissors, proceed to the entrance, jump to the left to avoid the rope. Jump to the front area, reaching the Toad. Proceed along the line, talking to the shy guy behind the table.
Go past the first corner, jump to avoid the ravine as you approach the entrance. Use a Paperize near the area made up of several blocks above you. You are going to reveal an upgrade for your Sticker. Jump over the next ravine, then use the Paperize, and enter the mine cart fragment. Jump over the ravine again, continuing to the next area. Jump forward, passing the Bob-ombs. Use the Paperize near the descending path, then remove the film from the diagonal railing. Reapply it to create a path to the raised railing. Drop into the ravine, then jump to the next area, now reachable. Approach the west hole, grab the mine cart fragment. Examine the cart, then continue straight. Use the paperize near the empty space, then apply the fragment connected to the exit of the mine cart.
Jump to cross the gap, then follow the railing to drop down near the gap. Proceed into the green pipe, then follow the railing to the exit.
Boss: Bowser's Snow Statue
We recommend using fire-based attacks primarily - for example, Burnhammer or Fire Flower. In this way, you will cause the melting of its outer "wall". So take advantage of the Battle Spinner at every turn. By managing to pulverize one of its outer layers, a new "statue" will be revealed within it, smaller and smaller. After destroying three consecutive layers, dropping the enemy's HP below 100, he will reveal his "true" form, that is Mr. Blizzard: therefore continue to use fire-based attacks to annihilate him.
So take the real Sticker, retrieving a new album page. Go back to the area where you fought the boss, proceeding east. Jump to the front area of the floating block, then grab the "Megaflash Line Jump" sticker.
5.1 Shy Guy Jungle
Go up the steps, then using the paperize near the circles, so as to reveal the presence of a Sticker. Jump to the front area, hooking onto the floating block. Jump again, revealing a previously hidden block. Jump to the east, hit the giant flower using the hammer - this will stun it. Go up the steps to the west, jump on the giant flower again, then onto the next platform. Use the paperize near the pink flower to reveal a sticker. East, go up the stairs, west, jump on the floating block, then east again, north, then cross the grassy area. Walk behind the trunk of the tree, then exit north to retrieve the toy bat.
Go back south, then east, then north. Jump to the center of the various "circles", revealing the presence of a previously hidden block. Follow it until you reach the alcove in the northwest corner. Approach it, starting a battle. After getting the victory, take the fragment of the bridge part. Exit to the east, jump down, hit the bush with the hammer. Remove the foil to reveal steps leading upwards. Walk behind the flower to the east, then locate the hidden back door as you enter. Take the HP-Up, then go back. Climb the steps to the west, then onto the platform to the northwest. Jump to the front area, then hit the giant flower using the hammer, causing it to stun. Quickly climb the stairs, then jump to the giant flower and to the next platform. Exit to the east.
Use the hammer to hit the blue flower in the northwest corner, revealing a previously hidden block. Jump up, go to the back, jump behind the bush, then head west to reach a hidden area. Get the Magic Dust, then continue east. Follow the subject with the spear, proceeding along the ramp to the west. When you reach the giant flower on the back, jump down and hit it with the hammer to stun it. So use the new "block" to climb up the platform. Collect the fragment of the bridge, then jump on the giant flower, and to the next platform. Proceed west three times. So beware of the enemies with spears that will be hidden in the mound of dirt to the northwest - one in its eastern part, and one in its central area. Also beware of the carnivorous plant hidden in the mound to the southeast, near its top.
So dig through the garbage to retrieve the various warnings. Use the paperize, and then insert a "vacuum cleaner" type sticker. So approach the subject with a spear to begin the battle. Now, take the bridge fragment. Continue towards the opening to the northwest, then use the paperize near the four Stumps, revealing the presence of various upgrades for your Stickers. Head back east, twice. Use the paperize, thus inserting the fragments of the three different parts of the bridge near the rectangular area. You will have to place them as follows: in the first two rows only the first fragment, which must therefore also cover the first two columns of the third row. The second fragment will have to start from the third column of the third row, to arrive at the last column of the fifth row. The third fragment must instead cover the last two lines. So take the fragment of the comet.
5.2 Jungle Rapids
Proceed east until you reach the hut. Go inside, so jump on the raft. Hit the brick block, freeing the raft. During its use, you can "freely" steer left and right; try to avoid hitting the rocks and other obstacles in the area, for each "hit" you will lose a log from the raft. Drop down once you reach the waterfall, then continue east. Hit the fish with your hammer. When the rubber duck appears, line up your raft with it so you can pick it up quickly. So let yourself fall along the waterfall. Proceed west, entering the cave, then the green pipe.
Continue west, talk to the Toad, then take out the subjects that were bothering him. Go back east, enter the green pipe, then go back south, then east. Collect the comet fragment.
5.3 Long Fall Falls
Jump on the raft, then start moving forward. Always keep in mind that every time you get hit by one of the "fish" in the area, it will be Game Over for you. To understand which direction the fish will jump, you will have to pay attention to the direction in which it "looks". So try to move your raft in the opposite direction. The area will end after your raft falls down the waterfall.
The path to 5.4
Trying to keep left, proceed towards the fork in the river. Go around the curve, then using the paperize to remove the film from the portal. Using the paperize, insert the portal fragment into the hole. Keeping to the right, proceed beyond the portal, then jump off the raft, entering the hidden area to the east. Pick up the object from the floating block, then go back to the west. So recover the comet fragment.
5.4 Chomp Ruins
Proceed east, then jump onto the raft. Hit the object holding the raft in place, using the hammer. Proceed to the west platform, then go up the stairs and continue east. Go through the nearby door. Use the paperize to take a fragment of the slope of the ruins. Enter this fragment in the empty space. Go up the slope, then exit east. Pay attention to the trap door near the jump sticker, then remove the sticker from the edge of the hole. Also jump to the next hatch on the front area, then continue east and hit the wooden spike using the hammer.
So jump into the ravine, waiting for the blades to pass over your head. East, jump into the ravine again, again waiting for the blades to pass. East, continue to the front area, approaching the exit. Go down the stairs, enter the door. Head back south, go up the steps, reaching the top of the platform. Hit the empty space to the west, using the hammer. Proceed along the track of blocks (previously hidden) that leads west. Wait for the spinning blades to move all the way to the east, then jump on them to carry you west. Go through the door, jump down. Remove the foil from the ground, then east. Hit the wall with a hammer, opening a shortcut for it. West. Try to dodge the stone blocks that come out of the waterfall at the back by locating their shadow earlier.
Hit the space next to the block on the far left, using the hammer: you will locate a previously hidden block, jump on it. West, go up the steps, jump over the blue flower to the west, hit the three blocks previously hidden, enter the door. Jump down, remove the film to create steps. East, continue to the rear to locate an alcove to the east. Enter it, then turn west to locate a pipe, previously hidden: enter, then take all the objects in the area. Go back using the tube.
West, go up the steps. When the far left block shows up, keep to the right, jumping to the middle block. Then immediately jump to the right, landing on the third block as soon as it arrives on the scene. Pay attention to the two hatches, near the rear wall. Exit to the east. Use the paperize, removing the bomb fragment. Insert this fragment in the previously empty space, then proceed upwards, passing the door. East, take the fragment of the ruins floor. Hit the back wall, which is parallel to the Baahammer sticker. Grab the battery, then jump to the floating block below. Pick up the Baahammer sticker, go through the door, continue west. Use the Paperize, then continue east, avoiding the rotating blades. Jump into the hatch, then west again, climbing the steps.
Go through the door. East, approach the blue flower, throwing the hammer towards the empty space, to create a path that leads to the front section of the waterfall. Go past the waterfall, take the tea container. Exit south, continue west, hit the wooden spike with the hammer, causing the bridge to descend to the west. Proceed west, up the stairs, hit the next big spike with the hammer, then approach the Big Chain Chomp.
Boss: Big Chain Chomp
Use "weak" stickers, waiting for the enemy to awaken. Shortly after his awakening, the battle will end "automatically". You will certainly take 10 HP of damage right after the enemy leaves - so try to keep your HP level high.
5.5 Rugged Road
It will first be necessary to pay attention to the falling rocks. Proceed east, reaching the lava flow. Use the paperize, then combine the Sticker "Refrigerator" with the volcano on the back. Jump down, making your way along the frozen path to the left, then swerving to the hidden area to the west. Grab the chicken, exit east, then west, go up the stairs, east, walk to the back and walk up the rocks to the east.
Then take the hammer from the block, then exit to the west. Walk to the front area, exit east. Climb the steps, jump over the lava flow. Climb the nearby steps, waiting for the arrival of a platform from the lava. Jump to the next one, then use the Paperize to retrieve the mountain hole fragment. Go up the steps, walk up the platforms to get to the opposite side. Climb the steps again, hit the hammer and use the various blocks to proceed upwards. West, then reaching the west edge of the path. Exit to the north, taking the fragment of the sponge-machine. South, east, jump down, east.
Jump to the front area, then grab the rock fragment film. Use the Paperize to "insert" the mountain hole fragment. Enter the hole, proceed east, hit the rock with the hammer. Go back to the west, exit in the same direction. Jump along the platforms to the west, go up the steps, use the paperize to insert the fragment of the boulder. Use the boulder as a step, to proceed upwards. Now east, down, east. Walk the path, east. Place yourself on the first X on the ground, until the shadow of the falling rock appears. Move sideways, noting how the rock creates a hole. Jump into the hole. Exit south. West, go up the steps. East, stand on the X next to the blue bush until the shadow of a falling rock appears. Move, enter the hole created by the rock.
Proceed to the misty back, then west. Use the Paperize, then quickly grab Luigi. Go back to the front area, then west, taking the cracked boulder fragment. South, west, go up the steps. East, go up the steps again, jump across the platforms to reach the opposite side of the lava. East, jump to the back, then east again. Use the Paperize to combine the fragmented boulder with the empty space. Hit the boulder with the hammer, then forward, go up the ramp to the east. Go up the steps, stand on the Y-shaped crack in the platform at the top, until the shadow of a rock appears. Move, jump into the hole created by the rock. Take the object from inside, a "Megaflash Iron Jump" Sticker. Exit south. Use the paperize to remove the huge mountain fragment. Use the paperize again to insert the fragment on the empty space.
5.6 Rumble Volcano
Proceed along the path, jump into the hole. Head east, remove the film from the ground near the bridge. Continue to the back, jump east using the platform. Always towards the back, then towards the west. Go up the steps, forward to the back, then jump to the gray platform. Exit to the west, going straight, and then turning east. Jump behind, then climb onto the platform after the Big Chain Chomp hits it. Proceed beyond the door.
Go up the steps, then head east, moving towards the front of the play area. Approach the Big Chain Chomp, using the Baahammer to put him to sleep. Hit the spikes, getting closer to restart the battle. Use "weak" stickers until he wakes up. Therefore, he will decide to leave. Jump to the platform to the west, then hit the wooden spikes with the hammer. Still west, enter the door. Walk to the back area, jump to the platform to the west, above the Geyser. Then west, walk forward, then jump to the platform to the west. Walk back, jump west, then east. Walk back, jump west, then east to the top platform, then west to the geyser platform, then east to the central rotating platform.
Walk to the back. Jump east, then west, then east, cross the ravine, then east to the geyser. Jump north, go up the steps, move forward, remove the film from the chain. Jump back, go east, then south, east, get on the platform. Continue west, taking the HP-Up. Go up the steps, approach the Piranha Petey to begin the battle.
Boss Battle - Petey Piranha
Use standard attacks, waiting for him to deliver his "spin" blow. After that, he will be stunned. Hit him with a hammer to knock him out, then hit his belly when he's completely at your mercy. When Kersti has been freed, you will regain the use of the Spinner.
Then take the real Sticker, obtaining a new album page.
The large platform, connected to the Big Chain Chomp, can now be used as an elevator. Jump on it to get to the next floor, gaining access to the secret door.
6.1 Gate Cliff
Exit the boat room by tapping the five Royal stickers on the album cover. Use the paperize, removing the film from Bowser's hidden castle fragment, then repositioning it in the empty space. Examine the wheel of the boat to return to the world map.
6.2 Bowser's Jr. Flotilla
To access the level, proceed to Wiggler's house, after solving the puzzle at level 6.1. Once in the area, proceed twice east. Go down the back stairs, then the east stairs, then proceed forward. Climb on the stack of boxes, then remove the film from the wall. Go up the stairs, turn west, go through the door. East, enter the passage, go down the stairs. Wait for the Banzai Bill to pass you, then continue to the front area. East, use the Paperize to get the Banzai Bill cannon fragment; therefore, place it immediately. Exit the opening to the east, twice. Go up the stairs, go out to the west, go up the stairs again, starting a battle with the Boomerang Bro.
Having finished them, exit to the west and climb the boxes in the northwest corner. Jump to the green chest, then to the railing at the back. Proceed west, then right, to the mobile box. Jump to the blue chest, then left, to the purple platform, where you can start a battle.
Boss: Bowser Jr.
To be able to successfully complete this battle you will need the "Coda" type sticker. We recommend using the tail as the last Sticker for each turn, so that you can repel the spiked orbs that the enemy will throw at you in those moments. Each sharp sphere will deal 50 HP of damage.
Then take the comet fragment.
Bowser's Sky Castle
Go through the door, go down the corridor.
Boss - Kamek
Kamek will immediately self-clone, creating 3 different enemies. During turns when Kamek will be close to the ground, we recommend using Battle Spinner, hitting him with three different Stickers in one turn. During turns when Kamek will be in the air, we recommend using a "weak" sticker to virtually pass the turn.
Go through the door, walk along the red carpet, avoiding the holes. Jump over the blue bars, then exit east.
Boss: Bowser
First, try to use the Battle Spinner every round. Remember that Bowser will summon additional "minions" for each round; it will be necessary to eliminate them very quickly, to avoid their "accumulation" which would create serious problems for you. As for the stickers, the most efficient combination is given by Frog Suit, followed by Stickers clearly focused on attacking enemies in melee. So use a "Coda" sticker as a last resort.
When Bowser's HP has dropped to 300, he will automatically recover them. At this point, you will need to use two "Hammer" stickers in a single round, in order to KO the Whomp. When it is on the ground, use a "Scissor" type sticker to cut the Whomp, or use some particularly powerful Stickers to destroy it. Having pulverized him, you can return to focus on Bowser - using the strategy outlined above. When Bowser's HP has reached an amount of 250, he will go to retrieve them again, while shooting fireballs from the lava pits on the side. We recommend using a "Cooling" type sticker, such as. pulverized ice, which will freeze the fireballs as they travel towards you.
When Bowser's HP reaches 200, a Chaim Chomp will team up with Bowser to deal damage to you. We recommend using a "Coda" type sticker, and then "repeating" his shots using the Chain Chomp. Approach Kersti, to begin the "real" final battle.
Boss: Bowser
During the first three rounds, we strongly recommend that you focus on defending yourself and keeping your HP high, avoiding using your most powerful Stickers. After Kersti kills them all, use Kersti himself. You will get an "upgrade" to your Battle Spinner, which will allow you to use up to five Stickers per turn. We therefore recommend using Stickers capable of providing you with a "Boost" (example: Frog Suit), followed by Stickers strongly focused towards the attack. So enjoy the ending! Return to Decalburg, and talk to the purple Toad in the center of the play area, thus visualizing the final sequence.
Video Solution - Playlist
Click here for the playlist!
Video Solution - Drybake Stadium
Video Solution - Gauntlet Pond
- 3ds
Exit date: December 7 2012